/* -*- mode: c; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */ /* vi: set expandtab shiftwidth=4 tabstop=4: */ /** * \file * <PRE> * High performance base64 encoder / decoder * Version 1.3 -- 17-Mar-2006 * * Copyright © 2005, 2006, Nick Galbreath -- nickg [at] modp [dot] com * All rights reserved. * * http://modp.com/release/base64 * * Released under bsd license. See modp_b64.c for details. * </pre> * * The default implementation is the standard b64 encoding with padding. * It's easy to change this to use "URL safe" characters and to remove * padding. See the modp_b64.c source code for details. * */ #ifndef MODP_B64 #define MODP_B64 #include <limits.h> #include <stddef.h> #ifdef __cplusplus extern "C" { #endif /** * Encode a raw binary string into base 64. * src contains the bytes * len contains the number of bytes in the src * dest should be allocated by the caller to contain * at least modp_b64_encode_len(len) bytes (see below) * This will contain the (non-null terminated) b64 bytes. * returns length of the destination string. * * Example * * \code * char* src = ...; * int srclen = ...; //the length of number of bytes in src * char* dest = (char*) malloc(modp_b64_encode_len); * int len = modp_b64_encode_data(dest, src, sourcelen); * if (len == -1) { * printf("Error\n"); * } else { * printf("b64 = %s\n", dest); * } * \endcode * */ size_t modp_b64_encode_data(char* dest, const char* str, size_t len); /** * Same as modp_b64_encode_data, but additionally sets a null terminator at the * end of `dest` (i.e. at dest[output_size]). * Like modp_b64_encode_data, returns the length of the destination string (i.e. * not counting the null terminator). * * TODO(csharrison): Consider removing this once all callers migrate to * modp_b64_encode_data. */ size_t modp_b64_encode(char* dest, const char* str, size_t len); /** * Decode a base64 encoded string * * src should contain exactly len bytes of b64 characters. * if src contains -any- non-base characters (such as white * space, -1 is returned. * * dest should be allocated by the caller to contain at least * len * 3 / 4 bytes. * * Returns the length (strlen) of the output, or -1 if unable to * decode * * \code * char* src = ...; * int srclen = ...; // or if you don't know use strlen(src) * char* dest = (char*) malloc(modp_b64_decode_len(srclen)); * int len = modp_b64_decode(dest, src, sourcelen); * if (len == -1) { error } * \endcode */ enum class ModpDecodePolicy { … }; size_t modp_b64_decode( char* dest, const char* src, size_t len, ModpDecodePolicy policy = ModpDecodePolicy::kStrict); /** * The maximum input that can be passed into modp_b64_encode{_data}. * Lengths beyond this will overflow modp_b64_encode_len. * * This works because modp_b64_encode_len(A) computes: * ceiling[max_len / 3] * 4 + 1 * = ceiling[floor[(SIZE_MAX-1)/4]*3 / 3] * 4 + 1 * = floor[(SIZE_MAX-1)/4] * 4 + 1 * <= SIZE_MAX-1 + 1 * = SIZE_MAX * * Note: technically modp_b64_encode_data can take one extra byte, but for * simplicity the bound is shared between the two functions. */ #define MODP_B64_MAX_INPUT_LEN … /** * Given a source string of length len, this returns the amount of * memory the destination string should have, for modp_b64_encode_data and * modp_b64_encode, respectively. * * remember, this is integer math * 3 bytes turn into 4 chars * ceiling[len / 3] * 4 * * * WARNING: These expressions will overflow if the A is above * MODP_B64_MAX_INPUT_LEN. The caller must check this bound first. */ #define modp_b64_encode_data_len(A) … #define modp_b64_encode_len(A) … /** * Given a base64 string of length len, * this returns the amount of memory required for output string * It maybe be more than the actual number of bytes written. * NOTE: remember this is integer math * this allocates a bit more memory than traditional versions of b64 * decode 4 chars turn into 3 bytes * floor[len * 3/4] + 2 */ #define modp_b64_decode_len(A) … #define MODP_B64_ERROR … #ifdef __cplusplus } #endif /* __cplusplus */ #endif /* MODP_B64 */