chromium/third_party/polymer/v3_0/components-chromium/iron-a11y-keys-behavior/iron-a11y-keys-behavior.js

/**
@license
Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt The complete set of contributors may be
found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as
part of the polymer project is also subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt
*/
import '../polymer/polymer_bundled.min.js';

/**
 * Chrome uses an older version of DOM Level 3 Keyboard Events
 *
 * Most keys are labeled as text, but some are Unicode codepoints.
 * Values taken from:
 * http://www.w3.org/TR/2007/WD-DOM-Level-3-Events-20071221/keyset.html#KeySet-Set
 */
var KEY_IDENTIFIER = {
  'U+0008': 'backspace',
  'U+0009': 'tab',
  'U+001B': 'esc',
  'U+0020': 'space',
  'U+007F': 'del'
};

/**
 * Special table for KeyboardEvent.keyCode.
 * KeyboardEvent.keyIdentifier is better, and KeyBoardEvent.key is even better
 * than that.
 *
 * Values from:
 * https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.keyCode#Value_of_keyCode
 */
var KEY_CODE = {
  8: 'backspace',
  9: 'tab',
  13: 'enter',
  27: 'esc',
  33: 'pageup',
  34: 'pagedown',
  35: 'end',
  36: 'home',
  32: 'space',
  37: 'left',
  38: 'up',
  39: 'right',
  40: 'down',
  46: 'del',
  106: '*'
};

/**
 * MODIFIER_KEYS maps the short name for modifier keys used in a key
 * combo string to the property name that references those same keys
 * in a KeyboardEvent instance.
 */
var MODIFIER_KEYS = {
  'shift': 'shiftKey',
  'ctrl': 'ctrlKey',
  'alt': 'altKey',
  'meta': 'metaKey'
};

/**
 * KeyboardEvent.key is mostly represented by printable character made by
 * the keyboard, with unprintable keys labeled nicely.
 *
 * However, on OS X, Alt+char can make a Unicode character that follows an
 * Apple-specific mapping. In this case, we fall back to .keyCode.
 */
var KEY_CHAR = /[a-z0-9*]/;

/**
 * Matches a keyIdentifier string.
 */
var IDENT_CHAR = /U\+/;

/**
 * Matches arrow keys in Gecko 27.0+
 */
var ARROW_KEY = /^arrow/;

/**
 * Matches space keys everywhere (notably including IE10's exceptional name
 * `spacebar`).
 */
var SPACE_KEY = /^space(bar)?/;

/**
 * Matches ESC key.
 *
 * Value from: http://w3c.github.io/uievents-key/#key-Escape
 */
var ESC_KEY = /^escape$/;

/**
 * Transforms the key.
 * @param {string} key The KeyBoardEvent.key
 * @param {Boolean} [noSpecialChars] Limits the transformation to
 * alpha-numeric characters.
 */
function transformKey(key, noSpecialChars) {
  var validKey = '';
  if (key) {
    var lKey = key.toLowerCase();
    if (lKey === ' ' || SPACE_KEY.test(lKey)) {
      validKey = 'space';
    } else if (ESC_KEY.test(lKey)) {
      validKey = 'esc';
    } else if (lKey.length == 1) {
      if (!noSpecialChars || KEY_CHAR.test(lKey)) {
        validKey = lKey;
      }
    } else if (ARROW_KEY.test(lKey)) {
      validKey = lKey.replace('arrow', '');
    } else if (lKey == 'multiply') {
      // numpad '*' can map to Multiply on IE/Windows
      validKey = '*';
    } else {
      validKey = lKey;
    }
  }
  return validKey;
}

function transformKeyIdentifier(keyIdent) {
  var validKey = '';
  if (keyIdent) {
    if (keyIdent in KEY_IDENTIFIER) {
      validKey = KEY_IDENTIFIER[keyIdent];
    } else if (IDENT_CHAR.test(keyIdent)) {
      keyIdent = parseInt(keyIdent.replace('U+', '0x'), 16);
      validKey = String.fromCharCode(keyIdent).toLowerCase();
    } else {
      validKey = keyIdent.toLowerCase();
    }
  }
  return validKey;
}

function transformKeyCode(keyCode) {
  var validKey = '';
  if (Number(keyCode)) {
    if (keyCode >= 65 && keyCode <= 90) {
      // ascii a-z
      // lowercase is 32 offset from uppercase
      validKey = String.fromCharCode(32 + keyCode);
    } else if (keyCode >= 112 && keyCode <= 123) {
      // function keys f1-f12
      validKey = 'f' + (keyCode - 112 + 1);
    } else if (keyCode >= 48 && keyCode <= 57) {
      // top 0-9 keys
      validKey = String(keyCode - 48);
    } else if (keyCode >= 96 && keyCode <= 105) {
      // num pad 0-9
      validKey = String(keyCode - 96);
    } else {
      validKey = KEY_CODE[keyCode];
    }
  }
  return validKey;
}

/**
 * Calculates the normalized key for a KeyboardEvent.
 * @param {KeyboardEvent} keyEvent
 * @param {Boolean} [noSpecialChars] Set to true to limit keyEvent.key
 * transformation to alpha-numeric chars. This is useful with key
 * combinations like shift + 2, which on FF for MacOS produces
 * keyEvent.key = @
 * To get 2 returned, set noSpecialChars = true
 * To get @ returned, set noSpecialChars = false
 */
function normalizedKeyForEvent(keyEvent, noSpecialChars) {
  // Fall back from .key, to .detail.key for artifical keyboard events,
  // and then to deprecated .keyIdentifier and .keyCode.
  if (keyEvent.key) {
    return transformKey(keyEvent.key, noSpecialChars);
  }
  if (keyEvent.detail && keyEvent.detail.key) {
    return transformKey(keyEvent.detail.key, noSpecialChars);
  }
  return transformKeyIdentifier(keyEvent.keyIdentifier) ||
      transformKeyCode(keyEvent.keyCode) || '';
}

function keyComboMatchesEvent(keyCombo, event) {
  // For combos with modifiers we support only alpha-numeric keys
  var keyEvent = normalizedKeyForEvent(event, keyCombo.hasModifiers);
  return keyEvent === keyCombo.key &&
      (!keyCombo.hasModifiers ||
       (!!event.shiftKey === !!keyCombo.shiftKey &&
        !!event.ctrlKey === !!keyCombo.ctrlKey &&
        !!event.altKey === !!keyCombo.altKey &&
        !!event.metaKey === !!keyCombo.metaKey));
}

function parseKeyComboString(keyComboString) {
  if (keyComboString.length === 1) {
    return {combo: keyComboString, key: keyComboString, event: 'keydown'};
  }
  return keyComboString.split('+')
      .reduce(function(parsedKeyCombo, keyComboPart) {
        var eventParts = keyComboPart.split(':');
        var keyName = eventParts[0];
        var event = eventParts[1];

        if (keyName in MODIFIER_KEYS) {
          parsedKeyCombo[MODIFIER_KEYS[keyName]] = true;
          parsedKeyCombo.hasModifiers = true;
        } else {
          parsedKeyCombo.key = keyName;
          parsedKeyCombo.event = event || 'keydown';
        }

        return parsedKeyCombo;
      }, {combo: keyComboString.split(':').shift()});
}

function parseEventString(eventString) {
  return eventString.trim().split(' ').map(function(keyComboString) {
    return parseKeyComboString(keyComboString);
  });
}

/**
 * `Polymer.IronA11yKeysBehavior` provides a normalized interface for processing
 * keyboard commands that pertain to [WAI-ARIA best
 * practices](http://www.w3.org/TR/wai-aria-practices/#kbd_general_binding). The
 * element takes care of browser differences with respect to Keyboard events and
 * uses an expressive syntax to filter key presses.
 *
 * Use the `keyBindings` prototype property to express what combination of keys
 * will trigger the callback. A key binding has the format
 * `"KEY+MODIFIER:EVENT": "callback"` (`"KEY": "callback"` or
 * `"KEY:EVENT": "callback"` are valid as well). Some examples:
 *
 *      keyBindings: {
 *        'space': '_onKeydown', // same as 'space:keydown'
 *        'shift+tab': '_onKeydown',
 *        'enter:keypress': '_onKeypress',
 *        'esc:keyup': '_onKeyup'
 *      }
 *
 * The callback will receive with an event containing the following information
 * in `event.detail`:
 *
 *      _onKeydown: function(event) {
 *        console.log(event.detail.combo); // KEY+MODIFIER, e.g. "shift+tab"
 *        console.log(event.detail.key); // KEY only, e.g. "tab"
 *        console.log(event.detail.event); // EVENT, e.g. "keydown"
 *        console.log(event.detail.keyboardEvent); // the original KeyboardEvent
 *      }
 *
 * Use the `keyEventTarget` attribute to set up event handlers on a specific
 * node.
 *
 * See the [demo source
 * code](https://github.com/PolymerElements/iron-a11y-keys-behavior/blob/master/demo/x-key-aware.html)
 * for an example.
 *
 * @demo demo/index.html
 * @polymerBehavior
 */
export const IronA11yKeysBehavior = {
  properties: {
    /**
     * The EventTarget that will be firing relevant KeyboardEvents. Set it to
     * `null` to disable the listeners.
     * @type {?EventTarget}
     */
    keyEventTarget: {
      type: Object,
      value: function() {
        return this;
      }
    },

    /**
     * If true, this property will cause the implementing element to
     * automatically stop propagation on any handled KeyboardEvents.
     */
    stopKeyboardEventPropagation: {type: Boolean, value: false},

    _boundKeyHandlers: {
      type: Array,
      value: function() {
        return [];
      }
    },

    // We use this due to a limitation in IE10 where instances will have
    // own properties of everything on the "prototype".
    _imperativeKeyBindings: {
      type: Object,
      value: function() {
        return {};
      }
    }
  },

  observers: ['_resetKeyEventListeners(keyEventTarget, _boundKeyHandlers)'],


  /**
   * To be used to express what combination of keys  will trigger the relative
   * callback. e.g. `keyBindings: { 'esc': '_onEscPressed'}`
   * @type {!Object}
   */
  keyBindings: {},

  registered: function() {
    this._prepKeyBindings();
  },

  attached: function() {
    this._listenKeyEventListeners();
  },

  detached: function() {
    this._unlistenKeyEventListeners();
  },

  /**
   * Can be used to imperatively add a key binding to the implementing
   * element. This is the imperative equivalent of declaring a keybinding
   * in the `keyBindings` prototype property.
   *
   * @param {string} eventString
   * @param {string} handlerName
   */
  addOwnKeyBinding: function(eventString, handlerName) {
    this._imperativeKeyBindings[eventString] = handlerName;
    this._prepKeyBindings();
    this._resetKeyEventListeners();
  },

  /**
   * When called, will remove all imperatively-added key bindings.
   */
  removeOwnKeyBindings: function() {
    this._imperativeKeyBindings = {};
    this._prepKeyBindings();
    this._resetKeyEventListeners();
  },

  /**
   * Returns true if a keyboard event matches `eventString`.
   *
   * @param {KeyboardEvent} event
   * @param {string} eventString
   * @return {boolean}
   */
  keyboardEventMatchesKeys: function(event, eventString) {
    var keyCombos = parseEventString(eventString);
    for (var i = 0; i < keyCombos.length; ++i) {
      if (keyComboMatchesEvent(keyCombos[i], event)) {
        return true;
      }
    }
    return false;
  },

  _collectKeyBindings: function() {
    var keyBindings = this.behaviors.map(function(behavior) {
      return behavior.keyBindings;
    });

    if (keyBindings.indexOf(this.keyBindings) === -1) {
      keyBindings.push(this.keyBindings);
    }

    return keyBindings;
  },

  _prepKeyBindings: function() {
    this._keyBindings = {};

    this._collectKeyBindings().forEach(function(keyBindings) {
      for (var eventString in keyBindings) {
        this._addKeyBinding(eventString, keyBindings[eventString]);
      }
    }, this);

    for (var eventString in this._imperativeKeyBindings) {
      this._addKeyBinding(
          eventString, this._imperativeKeyBindings[eventString]);
    }

    // Give precedence to combos with modifiers to be checked first.
    for (var eventName in this._keyBindings) {
      this._keyBindings[eventName].sort(function(kb1, kb2) {
        var b1 = kb1[0].hasModifiers;
        var b2 = kb2[0].hasModifiers;
        return (b1 === b2) ? 0 : b1 ? -1 : 1;
      })
    }
  },

  _addKeyBinding: function(eventString, handlerName) {
    parseEventString(eventString).forEach(function(keyCombo) {
      this._keyBindings[keyCombo.event] =
          this._keyBindings[keyCombo.event] || [];

      this._keyBindings[keyCombo.event].push([keyCombo, handlerName]);
    }, this);
  },

  _resetKeyEventListeners: function() {
    this._unlistenKeyEventListeners();

    if (this.isAttached) {
      this._listenKeyEventListeners();
    }
  },

  _listenKeyEventListeners: function() {
    if (!this.keyEventTarget) {
      return;
    }
    Object.keys(this._keyBindings).forEach(function(eventName) {
      var keyBindings = this._keyBindings[eventName];
      var boundKeyHandler = this._onKeyBindingEvent.bind(this, keyBindings);

      this._boundKeyHandlers.push(
          [this.keyEventTarget, eventName, boundKeyHandler]);

      this.keyEventTarget.addEventListener(eventName, boundKeyHandler);
    }, this);
  },

  _unlistenKeyEventListeners: function() {
    var keyHandlerTuple;
    var keyEventTarget;
    var eventName;
    var boundKeyHandler;

    while (this._boundKeyHandlers.length) {
      // My kingdom for block-scope binding and destructuring assignment..
      keyHandlerTuple = this._boundKeyHandlers.pop();
      keyEventTarget = keyHandlerTuple[0];
      eventName = keyHandlerTuple[1];
      boundKeyHandler = keyHandlerTuple[2];

      keyEventTarget.removeEventListener(eventName, boundKeyHandler);
    }
  },

  _onKeyBindingEvent: function(keyBindings, event) {
    if (this.stopKeyboardEventPropagation) {
      event.stopPropagation();
    }

    // if event has been already prevented, don't do anything
    if (event.defaultPrevented) {
      return;
    }

    for (var i = 0; i < keyBindings.length; i++) {
      var keyCombo = keyBindings[i][0];
      var handlerName = keyBindings[i][1];
      if (keyComboMatchesEvent(keyCombo, event)) {
        this._triggerKeyHandler(keyCombo, handlerName, event);
        // exit the loop if eventDefault was prevented
        if (event.defaultPrevented) {
          return;
        }
      }
    }
  },

  _triggerKeyHandler: function(keyCombo, handlerName, keyboardEvent) {
    var detail = Object.create(keyCombo);
    detail.keyboardEvent = keyboardEvent;
    var event =
        new CustomEvent(keyCombo.event, {detail: detail, cancelable: true});
    this[handlerName].call(this, event);
    if (event.defaultPrevented) {
      keyboardEvent.preventDefault();
    }
  }
};