// tslint:disable:variable-name Describing an API that's defined elsewhere.
// tslint:disable:no-any describes the API as best we are able today
import {dedupingMixin} from '../utils/mixin.js';
export {MutableData};
/**
* Element class mixin to skip strict dirty-checking for objects and arrays
* (always consider them to be "dirty"), for use on elements utilizing
* `PropertyEffects`
*
* By default, `PropertyEffects` performs strict dirty checking on
* objects, which means that any deep modifications to an object or array will
* not be propagated unless "immutable" data patterns are used (i.e. all object
* references from the root to the mutation were changed).
*
* Polymer also provides a proprietary data mutation and path notification API
* (e.g. `notifyPath`, `set`, and array mutation API's) that allow efficient
* mutation and notification of deep changes in an object graph to all elements
* bound to the same object graph.
*
* In cases where neither immutable patterns nor the data mutation API can be
* used, applying this mixin will cause Polymer to skip dirty checking for
* objects and arrays (always consider them to be "dirty"). This allows a
* user to make a deep modification to a bound object graph, and then either
* simply re-set the object (e.g. `this.items = this.items`) or call `notifyPath`
* (e.g. `this.notifyPath('items')`) to update the tree. Note that all
* elements that wish to be updated based on deep mutations must apply this
* mixin or otherwise skip strict dirty checking for objects/arrays.
* Specifically, any elements in the binding tree between the source of a
* mutation and the consumption of it must apply this mixin or enable the
* `OptionalMutableData` mixin.
*
* In order to make the dirty check strategy configurable, see
* `OptionalMutableData`.
*
* Note, the performance characteristics of propagating large object graphs
* will be worse as opposed to using strict dirty checking with immutable
* patterns or Polymer's path notification API.
*/
declare function MutableData<T extends new (...args: any[]) => {}>(base: T): T & MutableDataConstructor;
interface MutableDataConstructor {
new(...args: any[]): MutableData;
}
export {MutableDataConstructor};
interface MutableData {
/**
* Overrides `PropertyEffects` to provide option for skipping
* strict equality checking for Objects and Arrays.
*
* This method pulls the value to dirty check against from the `__dataTemp`
* cache (rather than the normal `__data` cache) for Objects. Since the temp
* cache is cleared at the end of a turn, this implementation allows
* side-effects of deep object changes to be processed by re-setting the
* same object (using the temp cache as an in-turn backstop to prevent
* cycles due to 2-way notification).
*
* @param property Property name
* @param value New property value
* @param old Previous property value
* @returns Whether the property should be considered a change
*/
_shouldPropertyChange(property: string, value: any, old: any): boolean;
}
export {OptionalMutableData};
/**
* Element class mixin to add the optional ability to skip strict
* dirty-checking for objects and arrays (always consider them to be
* "dirty") by setting a `mutable-data` attribute on an element instance.
*
* By default, `PropertyEffects` performs strict dirty checking on
* objects, which means that any deep modifications to an object or array will
* not be propagated unless "immutable" data patterns are used (i.e. all object
* references from the root to the mutation were changed).
*
* Polymer also provides a proprietary data mutation and path notification API
* (e.g. `notifyPath`, `set`, and array mutation API's) that allow efficient
* mutation and notification of deep changes in an object graph to all elements
* bound to the same object graph.
*
* In cases where neither immutable patterns nor the data mutation API can be
* used, applying this mixin will allow Polymer to skip dirty checking for
* objects and arrays (always consider them to be "dirty"). This allows a
* user to make a deep modification to a bound object graph, and then either
* simply re-set the object (e.g. `this.items = this.items`) or call `notifyPath`
* (e.g. `this.notifyPath('items')`) to update the tree. Note that all
* elements that wish to be updated based on deep mutations must apply this
* mixin or otherwise skip strict dirty checking for objects/arrays.
* Specifically, any elements in the binding tree between the source of a
* mutation and the consumption of it must enable this mixin or apply the
* `MutableData` mixin.
*
* While this mixin adds the ability to forgo Object/Array dirty checking,
* the `mutableData` flag defaults to false and must be set on the instance.
*
* Note, the performance characteristics of propagating large object graphs
* will be worse by relying on `mutableData: true` as opposed to using
* strict dirty checking with immutable patterns or Polymer's path notification
* API.
*/
declare function OptionalMutableData<T extends new (...args: any[]) => {}>(base: T): T & OptionalMutableDataConstructor;
interface OptionalMutableDataConstructor {
new(...args: any[]): OptionalMutableData;
}
export {OptionalMutableDataConstructor};
interface OptionalMutableData {
/**
* Instance-level flag for configuring the dirty-checking strategy
* for this element. When true, Objects and Arrays will skip dirty
* checking, otherwise strict equality checking will be used.
*/
mutableData: boolean|null|undefined;
/**
* Overrides `PropertyEffects` to provide option for skipping
* strict equality checking for Objects and Arrays.
*
* When `this.mutableData` is true on this instance, this method
* pulls the value to dirty check against from the `__dataTemp` cache
* (rather than the normal `__data` cache) for Objects. Since the temp
* cache is cleared at the end of a turn, this implementation allows
* side-effects of deep object changes to be processed by re-setting the
* same object (using the temp cache as an in-turn backstop to prevent
* cycles due to 2-way notification).
*
* @param property Property name
* @param value New property value
* @param old Previous property value
* @returns Whether the property should be considered a change
*/
_shouldPropertyChange(property: string, value: any, old: any): boolean;
}