chromium/third_party/qcms/src/matrix.c

/* vim: set ts=8 sw=8 noexpandtab: */
//  qcms
//  Copyright (C) 2009 Mozilla Foundation
//  Copyright (C) 1998-2007 Marti Maria
//
// Permission is hereby granted, free of charge, to any person obtaining 
// a copy of this software and associated documentation files (the "Software"), 
// to deal in the Software without restriction, including without limitation 
// the rights to use, copy, modify, merge, publish, distribute, sublicense, 
// and/or sell copies of the Software, and to permit persons to whom the Software 
// is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in 
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO 
// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#include <stdlib.h>
#include "qcmsint.h"
#include "matrix.h"

struct vector matrix_eval(struct matrix mat, struct vector v)
{}

//XXX: should probably pass by reference and we could
//probably reuse this computation in matrix_invert
float matrix_det(struct matrix mat)
{}

/* from pixman and cairo and Mathematics for Game Programmers */
/* lcms uses gauss-jordan elimination with partial pivoting which is
 * less efficient and not as numerically stable. See Mathematics for
 * Game Programmers. */
struct matrix matrix_invert(struct matrix mat)
{}

struct matrix matrix_identity(void)
{}

struct matrix matrix_invalid(void)
{}


/* from pixman */
/* MAT3per... */
struct matrix matrix_multiply(struct matrix a, struct matrix b)
{}