/* See LICENSE file for copyright and license details. */ #include "runetype.h" int rune1cmp(const void *v1, const void *v2) { … } int rune2cmp(const void *v1, const void *v2) { … }
/* See LICENSE file for copyright and license details. */ #include "runetype.h" int rune1cmp(const void *v1, const void *v2) { … } int rune2cmp(const void *v1, const void *v2) { … }