<!--
Copyright 2022 The Chromium Authors
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
-->
<histogram-configuration>
<histograms>
<histogram name="GameMode.Result.Borealis" enum="GameModeResult"
expires_after="2024-11-03">
<owner>[email protected]</owner>
<owner>src/chrome/browser/ash/game_mode/OWNERS</owner>
<summary>
Records events of two types, when they occur. `Attempted` indicates game
mode is entered. `Failed` indicates the previous attempt to enter game mode
timed out or failed. They will only be recorded the first time we detect
that game mode is entered/failed for each time that game mode is initially
entered.
</summary>
</histogram>
<histogram name="GameMode.TimeInGameMode.Borealis" units="ms"
expires_after="2025-02-23">
<owner>[email protected]</owner>
<owner>src/chrome/browser/ash/game_mode/OWNERS</owner>
<summary>
Time spent in a fullscreen Borealis game. Recorded when leaving game mode
(i.e. closing, un-fullscreening, or switching focus away from a game which
the user is immersed in.)
There are two purposes for this metric:
For determining if there is a significant number of users spending little
time in Game Mode. A significant number not in the top bucket would indicate
we need hysteresis to avoid shutting down background tabs too early. This
has a small granularity so we can determine the most effective cut-off
point.
</summary>
</histogram>
</histograms>
</histogram-configuration>