<!DOCTYPE html>
<html>
<body>
<script>
var canvas2D = document.createElement("canvas");
var ctx2D = canvas2D.getContext("2d");
canvas2D.width = canvas2D.height = 1024;
var imageData = new ImageData(canvas2D.width, canvas2D.height);
document.body.appendChild(canvas2D);
function rand(range) {
return Math.floor(Math.random() * range);
}
function initializeImageData() {
for(var i = 0; i < imageData.data.length; i++)
imageData.data[i] = rand(256);
}
function putImageDataToCanvas2D() {
ctx2D.putImageData(imageData, 0, 0);
requestAnimationFrame(putImageDataToCanvas2D);
}
window.onload = function () {
initializeImageData()
putImageDataToCanvas2D();
}
</script>
</body>
</html>