<!DOCTYPE html>
<html>
<body>
<script src="resources/canvas_runner.js"></script>
<script>
var canvas_idle = null;
function createCanvas4kBy4k(canvas_id) {
var myCanvas = document.createElement("canvas");
myCanvas.id = canvas_id;
myCanvas.width = 4000;
myCanvas.height = 4000;
myCanvas.getContext("2d").fillStyle = 'green';
myCanvas.getContext("2d").fillRect(0, 0, myCanvas.width, myCanvas.height);
return myCanvas;
}
function invokeToBlobPng(myCanvas) {
myCanvas.toBlob(function(blob){
CanvasRunner.gc();
runTest(myCanvas);
});
}
function draw() {
requestAnimationFrame(draw);
}
function runTest(myCanvas) {
draw(); //repeatedly draw the frame to keep main thread busy
requestAnimationFrame(invokeToBlobPng(myCanvas));
}
window.onload = function () {
canvas_idle = createCanvas4kBy4k("canvas_idle");
document.body.appendChild(canvas_idle);
runTest(canvas_idle);
};
</script>
</body>
</html>