<!DOCTYPE html>
<html>
<body>
<video id="video" muted="muted" loop></video>
<script src="resources/canvas_runner.js"></script>
<script>
var videoElement = document.getElementById("video");
var canvas3D = document.createElement('canvas');
var gl = canvas3D.getContext('webgl');
document.body.appendChild(canvas3D);
if(!gl) {
console.logFatalError("WebGL is not supported or enabled on this platform!");
throw "WebGL is not supported or enabled on this platform!";
}
function setSize(width, height) {
canvas3D.width = width;
canvas3D.height = height;
}
function startPerfTest() {
doRun();
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
requestAnimationFrame(startPerfTest);
}
var flipYAndPremultipyAlphas =
[[ false, false ],
[ false, true ],
[ true, false ],
[ true, true ]];
var optionIndex = 0;
var tex = null;
function preRun() {
tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, tex);
optionIndex = 0;
}
function doRun() {
var i = optionIndex++ % flipYAndPremultipyAlphas.length;
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipYAndPremultipyAlphas[i][0]);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, flipYAndPremultipyAlphas[i][1]);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, videoElement);
}
window.onload = function () {
setSize(1, 1);
videoElement.src = "resources/crowd1080.webm";
if(!videoElement.canPlayType('video/webm').replace(/no/, '')) {
console.logFatalError("video/webm is unsupported");
throw 'video/webm is unsupported';
};
preRun();
CanvasRunner.startPlayingAndWaitForVideo(videoElement, startPerfTest);
}
</script>
</body>
</html>