// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
var sprites = (function() {
var objs;
var width;
var height;
var SPRITE_SPEED = 2;
var sprites = {};
sprites.init = function(w, h) {
objs = [];
width = w;
height = h;
};
sprites.add = function(img) {
var obj = { img: img,
x: Math.random() * (width - img.width),
y: Math.random() * (height - img.height),
dx: SPRITE_SPEED * (Math.random() < .5 ? -1 : 1),
dy: SPRITE_SPEED * (Math.random() < .5 ? -1 : 1) };
objs.push(obj);
};
sprites.draw = function(context) {
for (var i = 0, len = objs.length; i < len; ++i) {
var obj = objs[i];
obj.x += obj.dx;
if ((obj.x > (width - obj.img.width)) || (obj.x < 0))
obj.dx *= -1;
obj.y += obj.dy;
if ((obj.y > (height - obj.img.height)) || (obj.y < 0))
obj.dy *= -1;
context.drawImage(obj.img, obj.x, obj.y);
};
};
return sprites;
})();