// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This code in inspired by the bouncing gradient circles test on the animometer
// benchmark (https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/developer.html).
// Javascript code:
// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-particles.js
// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-canvas-particles.js
// - https://trac.webkit.org/export/HEAD/trunk/PerformanceTests/Animometer/tests/bouncing-particles/resources/bouncing-canvas-shapes.js
function BouncingGradientCircle(canvas_width, canvas_height, x_init,
y_init, velocity, size) {
this.canvas_width = canvas_width;
this.canvas_height = canvas_height;
this.x_position = x_init;
this.y_position = y_init;
this.velocity = velocity; // [speed in x, speed in y] in pixels/second
this.color1 = get_random_color_string();
this.color2 = get_random_color_string();
this.size = size;
this.last_time = Date.now();
this.move = function() {
var now = Date.now();
var time_interval = (now - this.last_time) / 1000;
this.last_time = now;
// translate & bounce
if (this.x_position < 0) {
this.x_position = 0;
this.velocity[0] = - this.velocity[0];
}
if (this.y_position < 0) {
this.y_position = 0;
this.velocity[1] = - this.velocity[1];
}
if (this.x_position + this.size > this.canvas_width) {
this.x_position = this.canvas_width - this.size;
this.velocity[0] = - this.velocity[0];
}
if (this.y_position + this.size > this.canvas_height) {
this.y_position = this.canvas_height - this.size;
this.velocity[1] = - this.velocity[1];
}
this.x_position += this.velocity[0] * time_interval;
this.y_position += this.velocity[1] * time_interval;
}
this.draw = function(context) {
this.move();
// create gradient
var gradient = context.createLinearGradient(this.x_position,
this.y_position,
this.x_position + this.size,
this.y_position + this.size);
gradient.addColorStop(0, this.color1);
gradient.addColorStop(1, this.color2);
// draw rectangle
context.fillStyle = gradient;
context.beginPath();
context.arc(this.x_position + this.size/2, this.y_position + this.size/2,
this.size/2, 0, Math.PI*2, true);
context.fill();
}
}
var stage_gradient_circles = (function() {
var initialized_shapes;
var width;
var height;
var stage = {};
stage.init = function(number_shapes, canvas_width, canvas_height) {
width = canvas_width;
height = canvas_height;
initialized_shapes = [];
for(var i = 0; i < number_shapes; i++) {
var size = 80;
var speed = 50;
var speed_x = rand_sgn(Math.random() * speed);
var speed_y = rand_sgn(Math.sqrt(speed*speed - speed_x*speed_x));
var velocity = [speed_x, speed_y];
var x_init = Math.floor(Math.random() * (canvas_width - size));
var y_init = Math.floor(Math.random() * (canvas_height - size));
var new_shape = new BouncingGradientCircle(canvas_width, canvas_height,
x_init, y_init, velocity,
size);
initialized_shapes.push(new_shape);
}
};
stage.draw = function(context) {
for(var i = 0; i < initialized_shapes.length; i++) {
initialized_shapes[i].draw(context);
}
};
return stage;
})();