#include "ui/accessibility/ax_event_intent.h"
#include "ui/accessibility/ax_enum_util.h"
namespace ui {
AXEventIntent::AXEventIntent() = default;
AXEventIntent::AXEventIntent(ax::mojom::Command command) : … { … }
AXEventIntent::AXEventIntent(ax::mojom::Command command,
ax::mojom::InputEventType input_event_type)
: … { … }
AXEventIntent::AXEventIntent(ax::mojom::Command command,
ax::mojom::TextBoundary text_boundary,
ax::mojom::MoveDirection move_direction)
: … { … }
AXEventIntent::~AXEventIntent() = default;
AXEventIntent::AXEventIntent(const AXEventIntent& intent) = default;
AXEventIntent& AXEventIntent::operator=(const AXEventIntent& intent) = default;
bool operator==(const AXEventIntent& a, const AXEventIntent& b) { … }
bool operator!=(const AXEventIntent& a, const AXEventIntent& b) { … }
std::string AXEventIntent::ToString() const { … }
}