#include "ui/accessibility/ax_node_position.h"
#include "build/build_config.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/base/buildflags.h"
namespace ui {
AXEmbeddedObjectBehavior g_ax_embedded_object_behavior = …;
#else
AXEmbeddedObjectBehavior::kSuppressCharacter;
#endif
ScopedAXEmbeddedObjectBehaviorSetter::ScopedAXEmbeddedObjectBehaviorSetter(
AXEmbeddedObjectBehavior behavior) { … }
ScopedAXEmbeddedObjectBehaviorSetter::~ScopedAXEmbeddedObjectBehaviorSetter() { … }
std::string ToString(const AXPositionKind kind) { … }
AXNodePosition::AXPositionInstance AXNodePosition::CreatePosition(
const AXNode& node,
int child_index_or_text_offset,
ax::mojom::TextAffinity affinity) { … }
bool AXNodePosition::IsTextPositionAnchor(const AXNode& node) { … }
AXNodePosition::AXNodePosition() = default;
AXNodePosition::~AXNodePosition() = default;
AXNodePosition::AXNodePosition(const AXNodePosition& other) = default;
AXNodePosition::AXPositionInstance AXNodePosition::Clone() const { … }
}