#include "ui/accessibility/ax_relative_bounds.h"
#include "base/memory/values_equivalent.h"
#include "base/strings/string_number_conversions.h"
#include "ui/accessibility/ax_enum_util.h"
#include "ui/gfx/geometry/transform.h"
NumberToString;
namespace ui {
AXRelativeBounds::AXRelativeBounds()
: … { … }
AXRelativeBounds::~AXRelativeBounds() { … }
AXRelativeBounds::AXRelativeBounds(const AXRelativeBounds& other) { … }
AXRelativeBounds& AXRelativeBounds::operator=(AXRelativeBounds other) { … }
bool AXRelativeBounds::operator==(const AXRelativeBounds& other) const { … }
bool AXRelativeBounds::operator!=(const AXRelativeBounds& other) const { … }
std::string AXRelativeBounds::ToString() const { … }
std::ostream& operator<<(std::ostream& stream, const AXRelativeBounds& bounds) { … }
}