// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_ACCESSIBILITY_AX_RELATIVE_BOUNDS_H_ #define UI_ACCESSIBILITY_AX_RELATIVE_BOUNDS_H_ #include <stdint.h> #include <iosfwd> #include <memory> #include "ui/accessibility/ax_base_export.h" #include "ui/accessibility/ax_enums.mojom-forward.h" #include "ui/accessibility/ax_node_id_forward.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/transform.h" namespace ui { // The relative bounding box of an AXNode. // // This is an efficient, compact, serializable representation of a node's // bounding box that requires minimal changes to the tree when layers are // moved or scrolled. Computing the absolute bounding box of a node requires // walking up the tree and applying node offsets and transforms until reaching // the top. // // If the offset container id is valid, the bounds are relative // to the node with that offset container id. // // Otherwise, for a node other than the root, the bounds are relative to // the root of the tree, and for the root of a tree, the bounds are relative // to its immediate containing node. struct AX_BASE_EXPORT AXRelativeBounds final { … }; AX_BASE_EXPORT std::ostream& operator<<(std::ostream& stream, const AXRelativeBounds& bounds); } // namespace ui #endif // UI_ACCESSIBILITY_AX_RELATIVE_BOUNDS_H_