#include "ui/accessibility/ax_selection.h"
#include "ui/accessibility/ax_node_position.h"
namespace ui {
namespace {
bool ComputeUnignoredSelectionEndpoint(
const AXTree* tree,
AXPositionAdjustmentBehavior adjustment_behavior,
AXNodeID& node_id,
int32_t& offset,
ax::mojom::TextAffinity& affinity) { … }
}
AXSelection::AXSelection() = default;
AXSelection::AXSelection(const AXSelection&) = default;
AXSelection::~AXSelection() = default;
AXSelection::AXSelection(const AXTree& tree)
: … { … }
AXSelection& AXSelection::ToUnignoredSelection() { … }
}