#include "ui/accessibility/ax_tree_combiner.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/accessibility/ax_tree.h"
#include "ui/gfx/geometry/rect_f.h"
namespace ui {
AXTreeCombiner::AXTreeCombiner() = default;
AXTreeCombiner::~AXTreeCombiner() = default;
void AXTreeCombiner::AddTree(AXTreeUpdate& tree, bool is_root) { … }
bool AXTreeCombiner::Combine() { … }
AXNodeID AXTreeCombiner::MapId(AXTreeID tree_id, AXNodeID node_id) { … }
void AXTreeCombiner::ProcessTree(
AXTreeUpdate* tree,
const std::map<AXTreeID, AXTreeUpdate*>& tree_id_map) { … }
}