#ifndef UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_
#define UI_ACCESSIBILITY_PLATFORM_AX_PLATFORM_NODE_DELEGATE_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <new>
#include <optional>
#include <ostream>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "base/component_export.h"
#include "base/strings/string_split.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/accessibility/ax_clipping_behavior.h"
#include "ui/accessibility/ax_coordinate_system.h"
#include "ui/accessibility/ax_enums.mojom-forward.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_node_position.h"
#include "ui/accessibility/ax_offscreen_result.h"
#include "ui/accessibility/ax_position.h"
#include "ui/accessibility/ax_text_attributes.h"
#include "ui/accessibility/ax_text_utils.h"
#include "ui/accessibility/ax_tree.h"
#include "ui/accessibility/ax_tree_id.h"
#include "ui/accessibility/platform/ax_platform_node.h"
#include "ui/accessibility/platform/ax_platform_node_id.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/native_widget_types.h"
namespace gfx {
class Rect;
}
namespace ui {
struct AXActionData;
struct AXNodeData;
struct AXTreeData;
class ChildIterator;
TextAttribute;
TextAttributeList;
TextAttributeMap;
class COMPONENT_EXPORT(AX_PLATFORM) AXPlatformNodeDelegate { … };
}
#endif