#ifndef UI_ACCESSIBILITY_PLATFORM_BROWSER_ACCESSIBILITY_MANAGER_H_
#define UI_ACCESSIBILITY_PLATFORM_BROWSER_ACCESSIBILITY_MANAGER_H_
#include <stdint.h>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "base/component_export.h"
#include "base/functional/callback_forward.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ref.h"
#include "build/build_config.h"
#include "cc/base/rtree.h"
#include "ui/accessibility/ax_action_data.h"
#include "ui/accessibility/ax_action_handler_registry.h"
#include "ui/accessibility/ax_node.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/ax_node_id_forward.h"
#include "ui/accessibility/ax_node_position.h"
#include "ui/accessibility/ax_range.h"
#include "ui/accessibility/ax_serializable_tree.h"
#include "ui/accessibility/ax_tree.h"
#include "ui/accessibility/ax_tree_manager.h"
#include "ui/accessibility/ax_tree_observer.h"
#include "ui/accessibility/ax_tree_update.h"
#include "ui/accessibility/ax_updates_and_events.h"
#include "ui/accessibility/platform/ax_platform_node.h"
#include "ui/accessibility/platform/ax_platform_tree_manager.h"
#include "ui/accessibility/platform/ax_platform_tree_manager_delegate.h"
#include "ui/accessibility/platform/browser_accessibility.h"
#include "ui/base/buildflags.h"
#include "ui/gfx/native_widget_types.h"
namespace ui {
class AXNodeIdDelegate;
}
content
ui
#endif