// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_PLATFORM_BROWSER_ACCESSIBILITY_WIN_H_
#define UI_ACCESSIBILITY_PLATFORM_BROWSER_ACCESSIBILITY_WIN_H_
#include <vector>
#include "base/memory/raw_ptr.h"
#include "base/win/atl.h"
#include "base/component_export.h"
#include "ui/accessibility/platform/browser_accessibility.h"
#include "ui/accessibility/platform/browser_accessibility_com_win.h"
#include "ui/accessibility/ax_node.h"
namespace ui {
class COMPONENT_EXPORT(AX_PLATFORM) BrowserAccessibilityWin : public BrowserAccessibility {
public:
~BrowserAccessibilityWin() override;
BrowserAccessibilityWin(const BrowserAccessibilityWin&) = delete;
BrowserAccessibilityWin& operator=(const BrowserAccessibilityWin&) = delete;
// This is used to call UpdateStep1ComputeWinAttributes, ... above when
// a node needs to be updated for some other reason other than via
// OnAtomicUpdateFinished.
void UpdatePlatformAttributes() override;
//
// AXPlatformNodeDelegate overrides.
//
std::wstring ComputeListItemNameFromContent() const override;
//
// BrowserAccessibility overrides.
//
bool CanFireEvents() const override;
AXPlatformNode* GetAXPlatformNode() const override;
void OnLocationChanged() override;
std::u16string GetHypertext() const override;
const std::vector<gfx::NativeViewAccessible> GetUIADirectChildrenInRange(
AXPlatformNodeDelegate* start,
AXPlatformNodeDelegate* end) override;
gfx::NativeViewAccessible GetNativeViewAccessible() override;
class BrowserAccessibilityComWin* GetCOM() const;
protected:
BrowserAccessibilityWin(BrowserAccessibilityManager* manager, AXNode* node);
TextAttributeList ComputeTextAttributes() const override;
bool ShouldHideChildrenForUIA() const;
friend class BrowserAccessibility; // Needs access to our constructor.
private:
raw_ptr<CComObject<BrowserAccessibilityComWin>> browser_accessibility_com_;
};
COMPONENT_EXPORT(AX_PLATFORM) BrowserAccessibilityWin* ToBrowserAccessibilityWin(
BrowserAccessibility* obj);
COMPONENT_EXPORT(AX_PLATFORM) const BrowserAccessibilityWin* ToBrowserAccessibilityWin(
const BrowserAccessibility* obj);
} // namespace ui
#endif // UI_ACCESSIBILITY_PLATFORM_BROWSER_ACCESSIBILITY_WIN_H_