// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_ACCESSIBILITY_PLATFORM_INSPECT_AX_CALL_STATEMENT_INVOKER_WIN_H_
#define UI_ACCESSIBILITY_PLATFORM_INSPECT_AX_CALL_STATEMENT_INVOKER_WIN_H_
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/accessibility/platform/inspect/ax_optional.h"
#include "ui/accessibility/platform/inspect/ax_property_node.h"
#include "ui/accessibility/platform/inspect/ax_target_win.h"
#include "ui/accessibility/platform/inspect/ax_tree_indexer_win.h"
namespace ui {
// Optional tri-state object.
using AXOptionalObject = AXOptional<AXTargetWin>;
// Invokes a script instruction describing a call unit which represents
// a sequence of calls.
class COMPONENT_EXPORT(AX_PLATFORM) AXCallStatementInvokerWin final {
public:
using Target = AXTargetWin;
// All calls are executed in the context of property nodes.
// Note: both |indexer| and |storage| must outlive this object.
AXCallStatementInvokerWin(const AXTreeIndexerWin* indexer,
std::map<std::string, Target>* storage);
// Invokes an attribute matching a property filter.
AXOptionalObject Invoke(const AXPropertyNode& property_node) const;
static std::string ToString(const AXOptionalObject& optional);
private:
// Invokes a property node for a given target.
AXOptionalObject InvokeFor(const Target& target,
const AXPropertyNode& property_node) const;
// Invokes a property node for a given AXElement.
AXOptionalObject InvokeForAXElement(
IAccessibleComPtr target,
const AXPropertyNode& property_node) const;
// Invoke for a given interface.
AXOptionalObject InvokeForIA2(IA2ComPtr target,
const AXPropertyNode& property_node) const;
AXOptionalObject InvokeForIA2Hypertext(
IA2HypertextComPtr target,
const AXPropertyNode& property_node) const;
AXOptionalObject InvokeForIA2Table(IA2TableComPtr target,
const AXPropertyNode& property_node) const;
AXOptionalObject InvokeForIA2TableCell(
IA2TableCellComPtr target,
const AXPropertyNode& property_node) const;
AXOptionalObject InvokeForIA2TextSelectionContainer(
IA2TextSelectionContainerComPtr target,
const AXPropertyNode& property_node) const;
AXOptionalObject InvokeForIA2Text(IA2TextComPtr target,
const AXPropertyNode& property_node) const;
AXOptionalObject InvokeForIA2Value(IA2ValueComPtr target,
const AXPropertyNode& property_node) const;
// IUnknown functionality.
AXOptionalObject QueryInterface(const IAccessibleComPtr target,
std::string interface_name) const;
// IAccessible functionality.
AXOptionalObject GetRole(IAccessibleComPtr target) const;
AXOptionalObject GetName(const IAccessibleComPtr target) const;
AXOptionalObject GetDescription(const IAccessibleComPtr target) const;
AXOptionalObject HasState(const IAccessibleComPtr target,
std::string state) const;
// IAccessible2 functionality.
AXOptionalObject GetIA2Role(IA2ComPtr target) const;
AXOptionalObject GetIA2Attribute(const IA2ComPtr target,
const AXPropertyNode& property_node) const;
AXOptionalObject HasIA2State(const IA2ComPtr target,
const AXPropertyNode& property_node) const;
// AccessibleTable functionality
AXOptionalObject GetSelectedColumns(const IA2TableComPtr target) const;
// IAccessibleSelectionContainer functionality.
AXOptionalObject GetSelections(
const IA2TextSelectionContainerComPtr target) const;
AXOptionalObject SetSelections(const IA2TextSelectionContainerComPtr target,
const AXPropertyNode& property_node) const;
bool IsIAccessibleAndNotNull(const Target& target) const;
// PropertyNode conversion methods.
template <typename Interface>
Microsoft::WRL::ComPtr<Interface> PropertyNodeToIAccessible(
const AXPropertyNode& node) const {
Microsoft::WRL::ComPtr<IAccessible> accessible =
indexer_->NodeBy(node.name_or_value);
if (!accessible) {
return nullptr;
}
Microsoft::WRL::ComPtr<Interface> queried_accessible;
HRESULT hr = accessible->QueryInterface(IID_PPV_ARGS(&queried_accessible));
if (FAILED(hr)) {
return nullptr;
}
return queried_accessible;
}
std::optional<IA2TextSelection> PropertyNodeToIA2TextSelection(
const AXPropertyNode& node) const;
std::vector<IA2TextSelection> PropertyNodeToIA2TextSelectionArray(
const AXPropertyNode& node) const;
// Map between IAccessible objects and their DOMIds/accessible tree
// line numbers. Owned by the caller and outlives this object.
const raw_ptr<const AXTreeIndexerWin> indexer_;
// Variables storage. Owned by the caller and outlives this object.
const raw_ptr<std::map<std::string, Target>> storage_;
};
} // namespace ui
#endif // UI_ACCESSIBILITY_PLATFORM_INSPECT_AX_CALL_STATEMENT_INVOKER_WIN_H_