#include "ui/accessibility/platform/inspect/ax_script_instruction.h"
#include <cstring>
#include "base/check.h"
#include "base/strings/string_util.h"
#include "ui/accessibility/platform/inspect/ax_inspect.h"
#include "ui/accessibility/platform/inspect/ax_property_node.h"
namespace ui {
constexpr char kPrintTree[] = …;
constexpr char kWaitFor[] = …;
constexpr size_t kWaitForLength = …;
constexpr char kPress[] = …;
constexpr size_t kPressLength = …;
AXScriptInstruction::AXScriptInstruction(const std::string& instruction)
: … { … }
bool AXScriptInstruction::IsEvent() const { … }
bool AXScriptInstruction::IsKeyEvent() const { … }
bool AXScriptInstruction::IsScript() const { … }
bool AXScriptInstruction::IsComment() const { … }
bool AXScriptInstruction::IsPrintTree() const { … }
AXPropertyNode AXScriptInstruction::AsScript() const { … }
std::string AXScriptInstruction::AsEvent() const { … }
std::string AXScriptInstruction::AsDomKeyString() const { … }
std::string AXScriptInstruction::AsComment() const { … }
size_t AXScriptInstruction::EventNameStartIndex() const { … }
}