#ifndef UI_AURA_CLIENT_SCREEN_POSITION_CLIENT_H_
#define UI_AURA_CLIENT_SCREEN_POSITION_CLIENT_H_
#include "ui/aura/aura_export.h"
#include "ui/aura/window.h"
namespace display {
class Display;
}
namespace gfx {
class Rect;
}
namespace aura {
class Window;
namespace client {
class AURA_EXPORT ScreenPositionClient { … };
AURA_EXPORT void SetScreenPositionClient(Window* root_window,
ScreenPositionClient* client);
AURA_EXPORT ScreenPositionClient* GetScreenPositionClient(
const Window* root_window);
}
}
#endif