#include "ui/aura/client/window_parenting_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/class_property.h"
DEFINE_UI_CLASS_PROPERTY_TYPE(…)
namespace aura {
namespace client {
DEFINE_UI_CLASS_PROPERTY_KEY(…)
void SetWindowParentingClient(Window* window,
WindowParentingClient* window_tree_client) { … }
WindowParentingClient* GetWindowParentingClient(Window* window) { … }
void ParentWindowWithContext(Window* window,
Window* context,
const gfx::Rect& screen_bounds,
const int64_t display_id) { … }
}
}