#ifndef UI_AURA_ENV_H_
#define UI_AURA_ENV_H_
#include <memory>
#include <set>
#include <utility>
#include "base/containers/flat_map.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "build/build_config.h"
#include "mojo/public/cpp/system/buffer.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/client/cursor_shape_client.h"
#include "ui/base/dragdrop/mojom/drag_drop_types.mojom.h"
#include "ui/events/event_target.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/geometry/point.h"
namespace ui {
class ContextFactory;
class EventObserver;
class GestureRecognizer;
class PlatformEventSource;
#if BUILDFLAG(IS_WIN)
class WinCursorFactory;
#endif
}
namespace aura {
namespace test {
class EnvTestHelper;
}
class EnvInputStateController;
class EnvObserver;
class EventObserverAdapter;
class InputStateLookup;
class Window;
class WindowEventDispatcherObserver;
class WindowOcclusionTracker;
class WindowTreeHost;
class AURA_EXPORT Env : public ui::EventTarget { … };
}
#endif