#include "ui/aura/host_frame_rate_throttler.h"
#include "base/containers/contains.h"
#include "build/build_config.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/host/host_frame_sink_manager.h"
#include "ui/aura/env.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/compositor.h"
namespace aura {
#if BUILDFLAG(IS_WIN)
constexpr uint8_t kDefaultThrottleFps = 1;
#else
constexpr uint8_t kDefaultThrottleFps = …;
#endif
HostFrameRateThrottler& HostFrameRateThrottler::GetInstance() { … }
HostFrameRateThrottler::HostFrameRateThrottler() = default;
HostFrameRateThrottler::~HostFrameRateThrottler() = default;
void HostFrameRateThrottler::AddHost(WindowTreeHost* host) { … }
void HostFrameRateThrottler::RemoveHost(WindowTreeHost* host) { … }
void HostFrameRateThrottler::UpdateHostFrameSinkManager() { … }
}