#include "ui/aura/scoped_window_capture_request.h"
#include "ui/aura/window.h"
namespace aura {
ScopedWindowCaptureRequest::ScopedWindowCaptureRequest(
ScopedWindowCaptureRequest&& other)
: … { … }
ScopedWindowCaptureRequest& ScopedWindowCaptureRequest::operator=(
ScopedWindowCaptureRequest&& rhs) { … }
ScopedWindowCaptureRequest::~ScopedWindowCaptureRequest() { … }
viz::SubtreeCaptureId ScopedWindowCaptureRequest::GetCaptureId() const { … }
void ScopedWindowCaptureRequest::OnWindowDestroying(Window* window) { … }
ScopedWindowCaptureRequest::ScopedWindowCaptureRequest(Window* window)
: … { … }
void ScopedWindowCaptureRequest::AttachToCurrentWindow(
bool increment_requests) { … }
Window* ScopedWindowCaptureRequest::DetachFromCurrentWindow(
bool decrement_requests) { … }
}