#include "ui/aura/test/aura_test_base.h"
#include "base/command_line.h"
#include "ui/aura/client/window_parenting_client.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/base/ime/init/input_method_initializer.h"
#include "ui/base/ui_base_switches.h"
#include "ui/display/types/display_constants.h"
#include "ui/events/event_dispatcher.h"
#include "ui/events/event_sink.h"
#include "ui/events/gesture_detection/gesture_configuration.h"
namespace aura {
namespace test {
AuraTestBase::AuraTestBase()
: … { … }
AuraTestBase::~AuraTestBase() { … }
void AuraTestBase::SetUp() { … }
void AuraTestBase::TearDown() { … }
Window* AuraTestBase::CreateNormalWindow(int id, Window* parent,
WindowDelegate* delegate) { … }
void AuraTestBase::RunAllPendingInMessageLoop() { … }
void AuraTestBase::ParentWindow(Window* window) { … }
bool AuraTestBase::DispatchEventUsingWindowDispatcher(ui::Event* event) { … }
}
}