#include "ui/aura/test/default_event_generator_delegate.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
namespace aura {
namespace test {
DefaultEventGeneratorDelegate::DefaultEventGeneratorDelegate(
gfx::NativeWindow root_window)
: … { … }
void DefaultEventGeneratorDelegate::SetTargetWindow(
gfx::NativeWindow target_window) { … }
ui::EventTarget* DefaultEventGeneratorDelegate::GetTargetAt(
const gfx::Point& location) { … }
client::ScreenPositionClient*
DefaultEventGeneratorDelegate::GetScreenPositionClient(
const Window* window) const { … }
}
}