#ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
#define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
#include <memory>
#include <queue>
#include <vector>
#include "base/functional/callback.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/scoped_multi_source_observation.h"
#include "cc/metrics/events_metrics_manager.h"
#include "ui/aura/aura_export.h"
#include "ui/aura/client/capture_delegate.h"
#include "ui/aura/env_observer.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/base/cursor/cursor.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_processor.h"
#include "ui/events/event_targeter.h"
#include "ui/events/gestures/gesture_recognizer.h"
#include "ui/events/gestures/gesture_types.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/native_widget_types.h"
namespace ui {
class Event;
class GestureEvent;
class GestureRecognizer;
class MouseEvent;
class TouchEvent;
}
namespace aura {
class TestScreen;
class WindowTargeter;
class WindowTreeHost;
namespace test {
class WindowEventDispatcherTestApi;
}
class AURA_EXPORT WindowEventDispatcher : public ui::EventProcessor,
public ui::GestureEventHelper,
public client::CaptureDelegate,
public WindowObserver,
public EnvObserver { … };
}
#endif