#include "ui/aura/window_tracker.h"
#include "base/containers/contains.h"
#include "base/ranges/algorithm.h"
#include "ui/aura/window.h"
namespace aura {
WindowTracker::WindowTracker(const WindowList& windows) { … }
WindowTracker::WindowTracker() = default;
WindowTracker::~WindowTracker() { … }
void WindowTracker::Add(Window* window) { … }
void WindowTracker::RemoveAll() { … }
void WindowTracker::Remove(Window* window) { … }
Window* WindowTracker::Pop() { … }
bool WindowTracker::Contains(Window* window) const { … }
void WindowTracker::OnWindowDestroying(Window* window) { … }
}