// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <Cocoa/Cocoa.h>
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/run_loop.h"
#include "base/strings/sys_string_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "base/test/task_environment.h"
#import "testing/gtest_mac.h"
#include "third_party/skia/include/core/SkBitmap.h"
#import "ui/base/cocoa/menu_controller.h"
#include "ui/base/l10n/l10n_util_mac.h"
#include "ui/base/models/image_model.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/base/resource/resource_bundle.h"
#import "ui/base/test/cocoa_helper.h"
#include "ui/color/color_provider.h"
#include "ui/events/test/cocoa_test_event_utils.h"
#include "ui/gfx/image/image.h"
#include "ui/gfx/image/image_unittest_util.h"
#include "ui/strings/grit/ui_strings.h"
@interface WatchedLifetimeMenuController : MenuControllerCocoa
@property(assign, nonatomic) BOOL* deallocCalled;
@end
@implementation WatchedLifetimeMenuController {
// This field is not a raw_ptr<> because it requires @property rewrite.
RAW_PTR_EXCLUSION BOOL* _deallocCalled;
}
@synthesize deallocCalled = _deallocCalled;
- (void)dealloc {
*_deallocCalled = YES;
}
@end
namespace ui {
namespace {
const int kTestLabelResourceId = IDS_APP_SCROLLBAR_CXMENU_SCROLLHERE;
class MenuControllerTest : public CocoaTest {};
class TestSimpleMenuModelVisibility : public SimpleMenuModel {
public:
explicit TestSimpleMenuModelVisibility(SimpleMenuModel::Delegate* delegate)
: SimpleMenuModel(delegate) {}
TestSimpleMenuModelVisibility(const TestSimpleMenuModelVisibility&) = delete;
TestSimpleMenuModelVisibility& operator=(
const TestSimpleMenuModelVisibility&) = delete;
// SimpleMenuModel:
bool IsVisibleAt(size_t index) const override {
return items_[ValidateItemIndex(index)].visible;
}
void SetVisibility(int command_id, bool visible) {
std::optional<size_t> index =
SimpleMenuModel::GetIndexOfCommandId(command_id);
items_[ValidateItemIndex(index.value())].visible = visible;
}
void AddItem(int command_id, const std::u16string& label) {
SimpleMenuModel::AddItem(command_id, label);
items_.push_back({true, command_id});
}
void AddSubMenuWithStringId(int command_id, int string_id, MenuModel* model) {
SimpleMenuModel::AddSubMenuWithStringId(command_id, string_id, model);
items_.push_back({true, command_id});
}
private:
struct Item {
bool visible;
int command_id;
};
int ValidateItemIndex(size_t index) const {
CHECK_LT(index, items_.size());
return index;
}
std::vector<Item> items_;
};
// A menu delegate that counts the number of times certain things are called
// to make sure things are hooked up properly.
class Delegate : public SimpleMenuModel::Delegate {
public:
Delegate() = default;
Delegate(const Delegate&) = delete;
Delegate& operator=(const Delegate&) = delete;
bool IsCommandIdChecked(int command_id) const override { return false; }
bool IsCommandIdEnabled(int command_id) const override {
++enable_count_;
return true;
}
void ExecuteCommand(int command_id, int event_flags) override {
++execute_count_;
}
void OnMenuWillShow(SimpleMenuModel* /*source*/) override {
EXPECT_FALSE(did_show_);
EXPECT_FALSE(did_close_);
did_show_ = true;
if (auto_close_) {
NSArray* modes = @[ NSEventTrackingRunLoopMode, NSDefaultRunLoopMode ];
[menu_to_close_ performSelector:@selector(cancelTracking)
withObject:nil
afterDelay:0.1
inModes:modes];
}
}
void MenuClosed(SimpleMenuModel* /*source*/) override {
EXPECT_TRUE(did_show_);
EXPECT_FALSE(did_close_);
DCHECK(!did_close_);
did_close_ = true;
}
int execute_count_ = 0;
mutable int enable_count_ = 0;
// The menu on which to call |-cancelTracking| after a short delay in
// OnMenuWillShow.
NSMenu* menu_to_close_ = nil;
bool did_show_ = false;
bool did_close_ = false;
bool auto_close_ = true;
};
// Just like Delegate, except the items are treated as "dynamic" so updates to
// the label/icon in the model are reflected in the menu.
class DynamicDelegate : public Delegate {
public:
DynamicDelegate() = default;
bool IsItemForCommandIdDynamic(int command_id) const override { return true; }
std::u16string GetLabelForCommandId(int command_id) const override {
return label_;
}
ui::ImageModel GetIconForCommandId(int command_id) const override {
return icon_.IsEmpty() ? ui::ImageModel()
: ui::ImageModel::FromImage(icon_);
}
void SetDynamicLabel(std::u16string label) { label_ = label; }
void SetDynamicIcon(const gfx::Image& icon) { icon_ = icon; }
private:
std::u16string label_;
gfx::Image icon_;
};
// A SimpleMenuModel::Delegate that owns the MenuControllerCocoa and deletes
// itself when the command is executed.
class OwningDelegate : public Delegate {
public:
OwningDelegate(bool* did_delete, BOOL* did_dealloc)
: did_delete_(did_delete), model_(this) {
model_.AddItem(1, u"foo");
controller_ = [[WatchedLifetimeMenuController alloc] initWithModel:&model_
delegate:nil
useWithPopUpButtonCell:NO];
[controller_ setDeallocCalled:did_dealloc];
}
OwningDelegate(const OwningDelegate&) = delete;
OwningDelegate& operator=(const OwningDelegate&) = delete;
MenuControllerCocoa* controller() { return controller_; }
// Delegate:
void ExecuteCommand(int command_id, int event_flags) override {
// Although -[MenuControllerCocoa menuDidClose:] has been invoked,
// SimpleMenuModel always posts a task to call Delegate::MenuClosed(), to
// ensure it happens after the command. It uses a weak pointer to |model_|,
// so the task will expire before being run.
EXPECT_FALSE(did_close_);
EXPECT_EQ(0, execute_count_);
Delegate::ExecuteCommand(command_id, event_flags);
delete this;
}
private:
~OwningDelegate() override {
EXPECT_FALSE(*did_delete_);
*did_delete_ = true;
}
raw_ptr<bool> did_delete_;
SimpleMenuModel model_;
WatchedLifetimeMenuController* __strong controller_;
};
// Menu model that returns a gfx::FontList object for one of the items in the
// menu.
class FontListMenuModel : public SimpleMenuModel {
public:
FontListMenuModel(SimpleMenuModel::Delegate* delegate,
const gfx::FontList* font_list,
size_t index)
: SimpleMenuModel(delegate), font_list_(font_list), index_(index) {}
~FontListMenuModel() override = default;
const gfx::FontList* GetLabelFontListAt(size_t index) const override {
return (index == index_) ? font_list_ : nullptr;
}
private:
raw_ptr<const gfx::FontList> font_list_;
const size_t index_;
};
TEST_F(MenuControllerTest, EmptyMenu) {
Delegate delegate;
SimpleMenuModel model(&delegate);
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(0, [[menu menu] numberOfItems]);
}
TEST_F(MenuControllerTest, BasicCreation) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
model.AddItem(2, u"two");
model.AddItem(3, u"three");
model.AddSeparator(NORMAL_SEPARATOR);
model.AddItem(4, u"four");
model.AddItem(5, u"five");
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(6, [[menu menu] numberOfItems]);
// Check the title, tag, and represented object are correct for a random
// element.
NSMenuItem* itemTwo = [[menu menu] itemAtIndex:2];
NSString* title = [itemTwo title];
EXPECT_EQ(u"three", base::SysNSStringToUTF16(title));
EXPECT_EQ(2, [itemTwo tag]);
EXPECT_TRUE([[[menu menu] itemAtIndex:3] isSeparatorItem]);
}
TEST_F(MenuControllerTest, Submenus) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
SimpleMenuModel submodel(&delegate);
submodel.AddItem(2, u"sub-one");
submodel.AddItem(3, u"sub-two");
submodel.AddItem(4, u"sub-three");
model.AddSubMenuWithStringId(5, kTestLabelResourceId, &submodel);
model.AddItem(6, u"three");
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(3, [[menu menu] numberOfItems]);
// Inspect the submenu to ensure it has correct properties.
NSMenuItem* menuItem = [[menu menu] itemAtIndex:1];
EXPECT_TRUE([menuItem isEnabled]);
NSMenu* submenu = [menuItem submenu];
EXPECT_TRUE(submenu);
EXPECT_EQ(3, [submenu numberOfItems]);
// Inspect one of the items to make sure it has the correct model as its
// represented object and the proper tag.
NSMenuItem* submenuItem = [submenu itemAtIndex:1];
NSString* title = [submenuItem title];
EXPECT_EQ(u"sub-two", base::SysNSStringToUTF16(title));
EXPECT_EQ(1, [submenuItem tag]);
// Make sure the item after the submenu is correct and its represented
// object is back to the top model.
NSMenuItem* item = [[menu menu] itemAtIndex:2];
title = [item title];
EXPECT_EQ(u"three", base::SysNSStringToUTF16(title));
EXPECT_EQ(2, [item tag]);
}
TEST_F(MenuControllerTest, EmptySubmenu) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
SimpleMenuModel submodel(&delegate);
model.AddSubMenuWithStringId(2, kTestLabelResourceId, &submodel);
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(2, [[menu menu] numberOfItems]);
// Inspect the submenu to ensure it has one item labeled "(empty)".
NSMenu* submenu = [[[menu menu] itemAtIndex:1] submenu];
EXPECT_TRUE(submenu);
EXPECT_EQ(1, [submenu numberOfItems]);
EXPECT_NSEQ(@"(empty)", [[submenu itemAtIndex:0] title]);
}
// Tests that an empty menu item, "(empty)", is added to a submenu that contains
// hidden child items.
TEST_F(MenuControllerTest, EmptySubmenuWhenAllChildItemsAreHidden) {
Delegate delegate;
TestSimpleMenuModelVisibility model(&delegate);
model.AddItem(1, u"one");
TestSimpleMenuModelVisibility submodel(&delegate);
// Hide the two child menu items.
submodel.AddItem(2, u"sub-one");
submodel.SetVisibility(2, false);
submodel.AddItem(3, u"sub-two");
submodel.SetVisibility(3, false);
model.AddSubMenuWithStringId(4, kTestLabelResourceId, &submodel);
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(2, [[menu menu] numberOfItems]);
// Inspect the submenu to ensure it has one item labeled "(empty)".
NSMenu* submenu = [[[menu menu] itemAtIndex:1] submenu];
EXPECT_TRUE(submenu);
EXPECT_EQ(1, [submenu numberOfItems]);
EXPECT_NSEQ(@"(empty)", [[submenu itemAtIndex:0] title]);
}
// Tests hiding a submenu item. If a submenu item with children is set to
// hidden, then the submenu should hide.
TEST_F(MenuControllerTest, HiddenSubmenu) {
// SimpleMenuModel posts a task that calls Delegate::MenuClosed.
base::test::SingleThreadTaskEnvironment task_environment(
base::test::SingleThreadTaskEnvironment::MainThreadType::UI);
// Create the model.
Delegate delegate;
TestSimpleMenuModelVisibility model(&delegate);
model.AddItem(1, u"one");
TestSimpleMenuModelVisibility submodel(&delegate);
submodel.AddItem(2, u"sub-one");
submodel.AddItem(3, u"sub-two");
// Set the submenu to be hidden.
model.AddSubMenuWithStringId(4, kTestLabelResourceId, &submodel);
model.SetVisibility(4, false);
// Create the controller.
MenuControllerCocoa* menu_controller =
[[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(2, [[menu_controller menu] numberOfItems]);
delegate.menu_to_close_ = [menu_controller menu];
// Show the menu.
[NSRunLoop.currentRunLoop
performInModes:@[ NSEventTrackingRunLoopMode ]
block:^{
EXPECT_TRUE([menu_controller isMenuOpen]);
// Ensure that the submenu is hidden.
NSMenuItem* item = [[menu_controller menu] itemAtIndex:1];
EXPECT_TRUE([item isHidden]);
}];
// Pop open the menu, which will spin an event-tracking run loop.
[NSMenu popUpContextMenu:[menu_controller menu]
withEvent:cocoa_test_event_utils::RightMouseDownAtPoint(
NSZeroPoint)
forView:[test_window() contentView]];
EXPECT_FALSE([menu_controller isMenuOpen]);
// Pump the task that notifies the delegate.
base::RunLoop().RunUntilIdle();
// Expect that the delegate got notified properly.
EXPECT_TRUE(delegate.did_close_);
}
TEST_F(MenuControllerTest, DisabledSubmenu) {
// SimpleMenuModel posts a task that calls Delegate::MenuClosed.
base::test::SingleThreadTaskEnvironment task_environment(
base::test::SingleThreadTaskEnvironment::MainThreadType::UI);
// Create the model.
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
SimpleMenuModel disabled_submodel(&delegate);
disabled_submodel.AddItem(2, u"disabled_submodel");
model.AddSubMenuWithStringId(3, kTestLabelResourceId, &disabled_submodel);
SimpleMenuModel enabled_submodel(&delegate);
enabled_submodel.AddItem(4, u"enabled_submodel");
model.AddSubMenuWithStringId(5, kTestLabelResourceId, &enabled_submodel);
// Disable the first submenu entry.
model.SetEnabledAt(1, false);
// Create the controller.
MenuControllerCocoa* menu_controller =
[[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
delegate.menu_to_close_ = [menu_controller menu];
// Show the menu.
[NSRunLoop.currentRunLoop
performInModes:@[ NSEventTrackingRunLoopMode ]
block:^{
EXPECT_TRUE([menu_controller isMenuOpen]);
// Ensure that the disabled submenu is disabled.
NSMenuItem* disabled_item =
[[menu_controller menu] itemAtIndex:1];
EXPECT_FALSE([disabled_item isEnabled]);
// Ensure that the enabled submenu is enabled.
NSMenuItem* enabled_item =
[[menu_controller menu] itemAtIndex:2];
EXPECT_TRUE([enabled_item isEnabled]);
}];
// Pop open the menu, which will spin an event-tracking run loop.
[NSMenu popUpContextMenu:[menu_controller menu]
withEvent:cocoa_test_event_utils::RightMouseDownAtPoint(
NSZeroPoint)
forView:[test_window() contentView]];
EXPECT_FALSE([menu_controller isMenuOpen]);
// Pump the task that notifies the delegate.
base::RunLoop().RunUntilIdle();
// Expect that the delegate got notified properly.
EXPECT_TRUE(delegate.did_close_);
}
TEST_F(MenuControllerTest, PopUpButton) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
model.AddItem(2, u"two");
model.AddItem(3, u"three");
// Menu should have an extra item inserted at position 0 that has an empty
// title.
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:YES];
EXPECT_EQ(4, [[menu menu] numberOfItems]);
EXPECT_EQ(std::u16string(),
base::SysNSStringToUTF16([[[menu menu] itemAtIndex:0] title]));
// Make sure the tags are still correct (the index no longer matches the tag).
NSMenuItem* itemTwo = [[menu menu] itemAtIndex:2];
EXPECT_EQ(1, [itemTwo tag]);
}
TEST_F(MenuControllerTest, Execute) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(1, [[menu menu] numberOfItems]);
// Fake selecting the menu item, we expect the delegate to be told to execute
// a command.
NSMenuItem* item = [[menu menu] itemAtIndex:0];
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Warc-performSelector-leaks"
[[item target] performSelector:[item action] withObject:item];
#pragma clang diagnostic pop
EXPECT_EQ(1, delegate.execute_count_);
}
void Validate(MenuControllerCocoa* controller, NSMenu* menu) {
for (int i = 0; i < [menu numberOfItems]; ++i) {
NSMenuItem* item = [menu itemAtIndex:i];
[controller validateUserInterfaceItem:item];
if ([item hasSubmenu])
Validate(controller, [item submenu]);
}
}
TEST_F(MenuControllerTest, Validate) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
model.AddItem(2, u"two");
SimpleMenuModel submodel(&delegate);
submodel.AddItem(2, u"sub-one");
model.AddSubMenuWithStringId(3, kTestLabelResourceId, &submodel);
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(3, [[menu menu] numberOfItems]);
Validate(menu, [menu menu]);
}
// Tests that items which have a font set actually use that font.
TEST_F(MenuControllerTest, LabelFontList) {
Delegate delegate;
const gfx::FontList& bold =
ResourceBundle::GetSharedInstance().GetFontListForDetails(
ui::ResourceBundle::FontDetails(std::string(), 0,
gfx::Font::Weight::BOLD));
FontListMenuModel model(&delegate, &bold, 0);
model.AddItem(1, u"one");
model.AddItem(2, u"two");
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(2, [[menu menu] numberOfItems]);
Validate(menu, [menu menu]);
EXPECT_TRUE([[[menu menu] itemAtIndex:0] attributedTitle] != nil);
EXPECT_TRUE([[[menu menu] itemAtIndex:1] attributedTitle] == nil);
}
TEST_F(MenuControllerTest, DefaultInitializer) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
model.AddItem(2, u"two");
model.AddItem(3, u"three");
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] init];
EXPECT_FALSE([menu menu]);
[menu setModel:&model];
[menu setUseWithPopUpButtonCell:NO];
EXPECT_TRUE([menu menu]);
EXPECT_EQ(3, [[menu menu] numberOfItems]);
// Check immutability.
model.AddItem(4, u"four");
EXPECT_EQ(3, [[menu menu] numberOfItems]);
}
// Test that menus with dynamic labels actually get updated.
TEST_F(MenuControllerTest, Dynamic) {
DynamicDelegate delegate;
// Create a menu containing a single item whose label is "initial" and who has
// no icon.
std::u16string initial = u"initial";
delegate.SetDynamicLabel(initial);
SimpleMenuModel model(&delegate);
model.AddItem(1, u"foo");
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_EQ(1, [[menu menu] numberOfItems]);
// Validate() simulates opening the menu - the item label/icon should be
// initialized after this so we can validate the menu contents.
Validate(menu, [menu menu]);
NSMenuItem* item = [[menu menu] itemAtIndex:0];
// Item should have the "initial" label and no icon.
EXPECT_EQ(initial, base::SysNSStringToUTF16([item title]));
EXPECT_EQ(nil, [item image]);
// Now update the item to have a label of "second" and an icon.
std::u16string second = u"second";
delegate.SetDynamicLabel(second);
const gfx::Image& icon = gfx::test::CreateImage(32, 32);
delegate.SetDynamicIcon(icon);
// Simulate opening the menu and validate that the item label + icon changes.
Validate(menu, [menu menu]);
EXPECT_EQ(second, base::SysNSStringToUTF16([item title]));
EXPECT_TRUE([item image] != nil);
// Now get rid of the icon and make sure it goes away.
delegate.SetDynamicIcon(gfx::Image());
Validate(menu, [menu menu]);
EXPECT_EQ(second, base::SysNSStringToUTF16([item title]));
EXPECT_EQ(nil, [item image]);
}
TEST_F(MenuControllerTest, OpenClose) {
// SimpleMenuModel posts a task that calls Delegate::MenuClosed.
base::test::SingleThreadTaskEnvironment task_environment(
base::test::SingleThreadTaskEnvironment::MainThreadType::UI);
// Create the model.
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"allays");
model.AddItem(2, u"i");
model.AddItem(3, u"bf");
// Create the controller.
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
delegate.menu_to_close_ = [menu menu];
EXPECT_FALSE([menu isMenuOpen]);
// In the event tracking run loop mode of the menu, verify that the controller
// reports the menu as open.
[NSRunLoop.currentRunLoop performInModes:@[ NSEventTrackingRunLoopMode ]
block:^{
EXPECT_TRUE([menu isMenuOpen]);
}];
// Pop open the menu, which will spin an event-tracking run loop.
[NSMenu popUpContextMenu:[menu menu]
withEvent:cocoa_test_event_utils::RightMouseDownAtPoint(
NSZeroPoint)
forView:[test_window() contentView]];
EXPECT_FALSE([menu isMenuOpen]);
// When control returns back to here, the menu will have finished running its
// loop and will have closed itself (see Delegate::OnMenuWillShow).
EXPECT_TRUE(delegate.did_show_);
// When the menu tells the Model it closed, the Model posts a task to notify
// the delegate. But since this is a test and there's no running MessageLoop,
// |did_close_| will remain false until we pump the task manually.
EXPECT_FALSE(delegate.did_close_);
// Pump the task that notifies the delegate.
base::RunLoop().RunUntilIdle();
// Expect that the delegate got notified properly.
EXPECT_TRUE(delegate.did_close_);
}
// Tests invoking a menu action on a delegate that immediately releases the
// MenuControllerCocoa and destroys itself. Note this usually needs asan to
// actually crash (before it was fixed).
TEST_F(MenuControllerTest, OwningDelegate) {
base::test::SingleThreadTaskEnvironment task_environment(
base::test::SingleThreadTaskEnvironment::MainThreadType::UI);
bool did_delete = false;
BOOL did_dealloc = NO;
OwningDelegate* delegate;
NSMenuItem* item;
// The final action is a task posted to the runloop, which drains the
// autorelease pool, so ensure that happens in the test.
@autoreleasepool {
delegate = new OwningDelegate(&did_delete, &did_dealloc); // Self deleting.
delegate->auto_close_ = false;
// Unretained reference to the controller.
MenuControllerCocoa* controller = delegate->controller();
item = [[controller menu] itemAtIndex:0];
EXPECT_TRUE(item);
// Simulate opening the menu and selecting an item. Methods are always
// invoked by AppKit in the following order.
[controller menuWillOpen:[controller menu]];
[controller menuDidClose:[controller menu]];
}
EXPECT_FALSE(did_dealloc);
EXPECT_FALSE(did_delete);
// On 10.15+, [NSMenuItem target] indirectly causes an extra
// retain+autorelease of the target. That avoids bugs caused by the
// NSMenuItem's action causing destruction of the target, but also causes the
// NSMenuItem to get cleaned up later than this test expects. Deal with that
// by creating an explicit autorelease pool here.
@autoreleasepool {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Warc-performSelector-leaks"
[[item target] performSelector:[item action] withObject:item];
#pragma clang diagnostic pop
}
EXPECT_TRUE(did_dealloc);
EXPECT_TRUE(did_delete);
}
// Tests to make sure that when |-initWithModel:| is called the menu is
// constructed.
TEST_F(MenuControllerTest, InitBuildsMenu) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"one");
model.AddItem(2, u"two");
model.AddItem(3, u"three");
MenuControllerCocoa* menu =
[[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:YES];
EXPECT_TRUE([menu isMenuBuiltForTesting]);
}
// Tests that Windows-style ampersand mnemonics are stripped by default, but
// remain if the `MayHaveMnemonics` is false.
TEST_F(MenuControllerTest, Ampersands) {
Delegate delegate;
SimpleMenuModel model(&delegate);
model.AddItem(1, u"&New");
model.AddItem(2, u"Gin & Tonic");
model.SetMayHaveMnemonicsAt(1, false);
MenuControllerCocoa* menu = [[MenuControllerCocoa alloc] initWithModel:&model
delegate:nil
useWithPopUpButtonCell:NO];
EXPECT_NSEQ([[[menu menu] itemAtIndex:0] title], @"New");
EXPECT_NSEQ([[[menu menu] itemAtIndex:1] title], @"Gin & Tonic");
}
} // namespace
} // namespace ui