// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/dragdrop/drop_target_win.h"
#include <shlobj.h>
#include "base/check.h"
namespace ui {
IDropTargetHelper* DropTargetWin::cached_drop_target_helper_ = nullptr;
DropTargetWin::DropTargetWin() : hwnd_(nullptr), ref_count_(0) {}
DropTargetWin::~DropTargetWin() = default;
void DropTargetWin::Init(HWND hwnd) {
DCHECK(!hwnd_);
DCHECK(hwnd);
HRESULT result = RegisterDragDrop(hwnd, this);
DCHECK(SUCCEEDED(result));
}
// static
IDropTargetHelper* DropTargetWin::DropHelper() {
if (!cached_drop_target_helper_) {
CoCreateInstance(CLSID_DragDropHelper, 0, CLSCTX_INPROC_SERVER,
IID_IDropTargetHelper,
reinterpret_cast<void**>(&cached_drop_target_helper_));
}
return cached_drop_target_helper_;
}
///////////////////////////////////////////////////////////////////////////////
// DropTargetWin, IDropTarget implementation:
HRESULT DropTargetWin::DragEnter(IDataObject* data_object,
DWORD key_state,
POINTL cursor_position,
DWORD* effect) {
// Tell the helper that we entered so it can update the drag image.
IDropTargetHelper* drop_helper = DropHelper();
if (drop_helper) {
drop_helper->DragEnter(GetHWND(), data_object,
reinterpret_cast<POINT*>(&cursor_position), *effect);
}
current_data_object_ = data_object;
POINT screen_pt = { cursor_position.x, cursor_position.y };
*effect =
OnDragEnter(current_data_object_.get(), key_state, screen_pt, *effect);
return S_OK;
}
HRESULT DropTargetWin::DragOver(DWORD key_state,
POINTL cursor_position,
DWORD* effect) {
// Tell the helper that we moved over it so it can update the drag image.
IDropTargetHelper* drop_helper = DropHelper();
if (drop_helper)
drop_helper->DragOver(reinterpret_cast<POINT*>(&cursor_position), *effect);
POINT screen_pt = { cursor_position.x, cursor_position.y };
*effect =
OnDragOver(current_data_object_.get(), key_state, screen_pt, *effect);
return S_OK;
}
HRESULT DropTargetWin::DragLeave() {
// Tell the helper that we moved out of it so it can update the drag image.
IDropTargetHelper* drop_helper = DropHelper();
if (drop_helper)
drop_helper->DragLeave();
OnDragLeave(current_data_object_.get());
current_data_object_ = nullptr;
return S_OK;
}
HRESULT DropTargetWin::Drop(IDataObject* data_object,
DWORD key_state,
POINTL cursor_position,
DWORD* effect) {
// Tell the helper that we dropped onto it so it can update the drag image.
IDropTargetHelper* drop_helper = DropHelper();
if (drop_helper) {
drop_helper->Drop(current_data_object_.get(),
reinterpret_cast<POINT*>(&cursor_position), *effect);
}
POINT screen_pt = { cursor_position.x, cursor_position.y };
*effect = OnDrop(current_data_object_.get(), key_state, screen_pt, *effect);
return S_OK;
}
///////////////////////////////////////////////////////////////////////////////
// DropTargetWin, IUnknown implementation:
HRESULT DropTargetWin::QueryInterface(const IID& iid, void** object) {
*object = nullptr;
if (IsEqualIID(iid, IID_IUnknown) || IsEqualIID(iid, IID_IDropTarget)) {
*object = this;
} else {
return E_NOINTERFACE;
}
AddRef();
return S_OK;
}
ULONG DropTargetWin::AddRef() {
return ++ref_count_;
}
ULONG DropTargetWin::Release() {
if (--ref_count_ == 0) {
delete this;
return 0U;
}
return ref_count_;
}
DWORD DropTargetWin::OnDragEnter(IDataObject* data_object,
DWORD key_state,
POINT cursor_position,
DWORD effect) {
return DROPEFFECT_NONE;
}
DWORD DropTargetWin::OnDragOver(IDataObject* data_object,
DWORD key_state,
POINT cursor_position,
DWORD effect) {
return DROPEFFECT_NONE;
}
void DropTargetWin::OnDragLeave(IDataObject* data_object) {
}
DWORD DropTargetWin::OnDrop(IDataObject* data_object,
DWORD key_state,
POINT cursor_position,
DWORD effect) {
return DROPEFFECT_NONE;
}
} // namespace ui