// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_
#define UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_
#include <objidl.h>
#include "base/component_export.h"
#include "base/memory/scoped_refptr.h"
// Windows interface.
struct IDropTargetHelper;
namespace ui {
// A DropTarget implementation that takes care of the details of dnd. While
// this class is concrete, subclasses will most likely want to override various
// OnXXX methods.
//
// Because DropTarget is ref counted you shouldn't delete it directly,
// rather wrap it in a scoped_refptr. Be sure and invoke RevokeDragDrop(m_hWnd)
// before the HWND is deleted too.
//
// This class is meant to be used in a STA and is not multithread-safe.
class COMPONENT_EXPORT(UI_BASE) DropTargetWin : public IDropTarget {
public:
DropTargetWin();
DropTargetWin(const DropTargetWin&) = delete;
DropTargetWin& operator=(const DropTargetWin&) = delete;
virtual ~DropTargetWin();
// Initialize the drop target by associating it with the given HWND.
void Init(HWND hwnd);
// IDropTarget implementation:
HRESULT __stdcall DragEnter(IDataObject* data_object,
DWORD key_state,
POINTL cursor_position,
DWORD* effect) override;
HRESULT __stdcall DragOver(DWORD key_state,
POINTL cursor_position,
DWORD* effect) override;
HRESULT __stdcall DragLeave() override;
HRESULT __stdcall Drop(IDataObject* data_object,
DWORD key_state,
POINTL cursor_position,
DWORD* effect) override;
// IUnknown implementation:
HRESULT __stdcall QueryInterface(const IID& iid, void** object) override;
ULONG __stdcall AddRef() override;
ULONG __stdcall Release() override;
protected:
// Returns the hosting HWND.
HWND GetHWND() { return hwnd_; }
// Invoked when the cursor first moves over the hwnd during a dnd session.
// This should return a bitmask of the supported drop operations:
// DROPEFFECT_NONE, DROPEFFECT_COPY, DROPEFFECT_LINK and/or
// DROPEFFECT_MOVE.
virtual DWORD OnDragEnter(IDataObject* data_object,
DWORD key_state,
POINT cursor_position,
DWORD effect);
// Invoked when the cursor moves over the window during a dnd session.
// This should return a bitmask of the supported drop operations:
// DROPEFFECT_NONE, DROPEFFECT_COPY, DROPEFFECT_LINK and/or
// DROPEFFECT_MOVE.
virtual DWORD OnDragOver(IDataObject* data_object,
DWORD key_state,
POINT cursor_position,
DWORD effect);
// Invoked when the cursor moves outside the bounds of the hwnd during a
// dnd session.
virtual void OnDragLeave(IDataObject* data_object);
// Invoked when the drop ends on the window. This should return the operation
// that was taken.
virtual DWORD OnDrop(IDataObject* data_object,
DWORD key_state,
POINT cursor_position,
DWORD effect);
private:
// Returns the cached drop helper, creating one if necessary. The returned
// object is not addrefed. May return NULL if the object couldn't be created.
static IDropTargetHelper* DropHelper();
// The data object currently being dragged over this drop target.
scoped_refptr<IDataObject> current_data_object_;
// A helper object that is used to provide drag image support while the mouse
// is dragging over the content area.
//
// DO NOT ACCESS DIRECTLY! Use DropHelper() instead, which will lazily create
// this if it doesn't exist yet. This object can take tens of milliseconds to
// create, and we don't want to block any window opening for this, especially
// since often, DnD will never be used. Instead, we force this penalty to the
// first time it is actually used.
static IDropTargetHelper* cached_drop_target_helper_;
// The HWND of the source. This HWND is used to determine coordinates for
// mouse events that are sent to the renderer notifying various drag states.
HWND hwnd_;
ULONG ref_count_;
};
} // namespace ui
#endif // UI_BASE_DRAGDROP_DROP_TARGET_WIN_H_