chromium/ui/base/ime/input_method_base.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/base/ime/input_method_base.h"

#include <tuple>

#include "base/check.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/observer_list.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "ui/base/ime/ime_key_event_dispatcher.h"
#include "ui/base/ime/input_method_observer.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/base/ime/text_input_flags.h"
#include "ui/base/ime/virtual_keyboard_controller_stub.h"
#include "ui/events/event.h"

namespace ui {

InputMethodBase::InputMethodBase(
    ImeKeyEventDispatcher* ime_key_event_dispatcher)
    :{}

InputMethodBase::InputMethodBase(
    ImeKeyEventDispatcher* ime_key_event_dispatcher,
    std::unique_ptr<VirtualKeyboardController> keyboard_controller)
    :{}

InputMethodBase::~InputMethodBase() {}

void InputMethodBase::SetImeKeyEventDispatcher(
    ImeKeyEventDispatcher* ime_key_event_dispatcher) {}

void InputMethodBase::OnFocus() {}

void InputMethodBase::OnBlur() {}

void InputMethodBase::SetFocusedTextInputClient(TextInputClient* client) {}

void InputMethodBase::DetachTextInputClient(TextInputClient* client) {}

TextInputClient* InputMethodBase::GetTextInputClient() const {}

void InputMethodBase::SetVirtualKeyboardBounds(const gfx::Rect& new_bounds) {}

void InputMethodBase::OnTextInputTypeChanged(TextInputClient* client) {}

TextInputType InputMethodBase::GetTextInputType() const {}

void InputMethodBase::SetVirtualKeyboardVisibilityIfEnabled(bool should_show) {}

void InputMethodBase::AddObserver(InputMethodObserver* observer) {}

void InputMethodBase::RemoveObserver(InputMethodObserver* observer) {}

VirtualKeyboardController* InputMethodBase::GetVirtualKeyboardController() {}

void InputMethodBase::SetVirtualKeyboardControllerForTesting(
    std::unique_ptr<VirtualKeyboardController> controller) {}

bool InputMethodBase::IsTextInputClientFocused(const TextInputClient* client) {}

bool InputMethodBase::IsTextInputTypeNone() const {}

void InputMethodBase::OnInputMethodChanged() const {}

ui::EventDispatchDetails InputMethodBase::DispatchKeyEventPostIME(
    ui::KeyEvent* event) const {}

void InputMethodBase::NotifyTextInputStateChanged(
    const TextInputClient* client) {}

void InputMethodBase::NotifyTextInputCaretBoundsChanged(
    const TextInputClient* client) {}

void InputMethodBase::SetFocusedTextInputClientInternal(
    TextInputClient* client) {}

}  // namespace ui