#include "ui/base/interaction/element_identifier.h"
#include <cstring>
#include "base/containers/contains.h"
#include "base/no_destructor.h"
namespace ui {
std::string ElementIdentifier::GetName() const { … }
intptr_t ElementIdentifier::GetRawValue() const { … }
ElementIdentifier ElementIdentifier::FromRawValue(intptr_t value) { … }
ElementIdentifier ElementIdentifier::FromName(const char* name) { … }
void ElementIdentifier::RegisterKnownIdentifier(
ElementIdentifier element_identifier) { … }
ElementIdentifier::KnownIdentifiers& ElementIdentifier::GetKnownIdentifiers() { … }
void PrintTo(ElementIdentifier element_identifier, std::ostream* os) { … }
void PrintTo(ElementContext element_context, std::ostream* os) { … }
extern std::ostream& operator<<(std::ostream& os,
ElementIdentifier element_identifier) { … }
extern std::ostream& operator<<(std::ostream& os,
ElementContext element_context) { … }
}