#ifndef UI_BASE_OWNED_WINDOW_ANCHOR_H_
#define UI_BASE_OWNED_WINDOW_ANCHOR_H_
#include <cstdint>
#include <type_traits>
#include "ui/base/ui_base_types.h"
#include "ui/gfx/geometry/rect.h"
namespace ui {
struct OwnedWindowAnchor { … };
}
inline constexpr ui::OwnedWindowConstraintAdjustment operator|(
ui::OwnedWindowConstraintAdjustment l,
ui::OwnedWindowConstraintAdjustment r) { … }
inline constexpr ui::OwnedWindowConstraintAdjustment operator&(
ui::OwnedWindowConstraintAdjustment l,
ui::OwnedWindowConstraintAdjustment r) { … }
#endif