#include "ui/base/pointer/mock_touch_ui_controller.h"
namespace ui {
MockTouchUiController::MockTouchUiController(
::ui::TouchUiController::TouchUiState touch_ui_state)
: … { … }
MockTouchUiController::~MockTouchUiController() = default;
#if BUILDFLAG(USE_BLINK)
void MockTouchUiController::SetMockConnectedPointerDevices(
const std::vector<PointerDevice>& devices) { … }
int MockTouchUiController::MaxTouchPoints() const { … }
std::optional<PointerDevice> MockTouchUiController::GetPointerDevice(
PointerDevice::Key key) const { … }
std::vector<PointerDevice> MockTouchUiController::GetPointerDevices() const { … }
#endif
}