#include "ui/base/prediction/linear_predictor.h"
#include <algorithm>
#include "ui/base/ui_base_features.h"
namespace ui {
LinearPredictor::LinearPredictor(EquationOrder order) { … }
LinearPredictor::~LinearPredictor() { … }
const char* LinearPredictor::GetName() const { … }
void LinearPredictor::Reset() { … }
size_t LinearPredictor::NumberOfEventsNeeded() { … }
void LinearPredictor::Update(const InputData& new_input) { … }
bool LinearPredictor::HasPrediction() const { … }
std::unique_ptr<InputPredictor::InputData> LinearPredictor::GeneratePrediction(
base::TimeTicks predict_time,
base::TimeDelta frame_interval) { … }
gfx::PointF LinearPredictor::GeneratePredictionFirstOrder(float pred_dt) const { … }
gfx::PointF LinearPredictor::GeneratePredictionSecondOrder(
float pred_dt) const { … }
base::TimeDelta LinearPredictor::TimeInterval() const { … }
}