#include "ui/compositor/clip_recorder.h"
#include "cc/paint/display_item_list.h"
#include "cc/paint/paint_op_buffer.h"
#include "third_party/skia/include/core/SkPath.h"
#include "ui/compositor/paint_context.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
namespace ui {
ClipRecorder::ClipRecorder(const PaintContext& context) : … { … }
ClipRecorder::~ClipRecorder() { … }
void ClipRecorder::ClipRect(const gfx::Rect& clip_rect) { … }
void ClipRecorder::ClipPath(const SkPath& clip_path) { … }
void ClipRecorder::ClipPathWithAntiAliasing(const SkPath& clip_path) { … }
}