#include "ui/compositor/float_animation_curve_adapter.h"
#include "base/memory/ptr_util.h"
namespace ui {
FloatAnimationCurveAdapter::FloatAnimationCurveAdapter(
gfx::Tween::Type tween_type,
float initial_value,
float target_value,
base::TimeDelta duration)
: … { … }
base::TimeDelta FloatAnimationCurveAdapter::Duration() const { … }
std::unique_ptr<gfx::AnimationCurve> FloatAnimationCurveAdapter::Clone() const { … }
float FloatAnimationCurveAdapter::GetValue(base::TimeDelta t) const { … }
float FloatAnimationCurveAdapter::GetTransformedValue(
base::TimeDelta t,
gfx::TimingFunction::LimitDirection) const { … }
}