// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ #define UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_ #include <stddef.h> #include <memory> #include <vector> #include "base/gtest_prod_util.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "base/time/time.h" #include "ui/compositor/compositor_export.h" #include "ui/compositor/layer_animation_element.h" namespace ui { class LayerAnimationDelegate; class LayerAnimationObserver; // Contains a collection of layer animation elements to be played one after // another. Although it has a similar interface to LayerAnimationElement, it is // not a LayerAnimationElement (i.e., it is not permitted to have a sequence in // a sequence). Sequences own their elements, and sequences are themselves owned // by a LayerAnimator. // // TODO(vollick) Create a 'blended' sequence for transitioning between // sequences. class COMPOSITOR_EXPORT LayerAnimationSequence { … }; } // namespace ui #endif // UI_COMPOSITOR_LAYER_ANIMATION_SEQUENCE_H_