#include "ui/compositor/layer_animator_collection.h"
#include <set>
#include "base/time/time.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer_animator.h"
namespace ui {
LayerAnimatorCollection::LayerAnimatorCollection(Compositor* compositor)
: … { … }
LayerAnimatorCollection::~LayerAnimatorCollection() { … }
void LayerAnimatorCollection::StartAnimator(
scoped_refptr<LayerAnimator> animator) { … }
void LayerAnimatorCollection::StopAnimator(
scoped_refptr<LayerAnimator> animator) { … }
bool LayerAnimatorCollection::HasActiveAnimators() const { … }
void LayerAnimatorCollection::OnAnimationStep(base::TimeTicks now) { … }
void LayerAnimatorCollection::OnCompositingShuttingDown(
Compositor* compositor) { … }
}