chromium/ui/compositor/scoped_layer_animation_settings.cc

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ui/compositor/scoped_layer_animation_settings.h"

#include <stddef.h>

#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/layer_observer.h"

namespace ui {

namespace {

const int kScopedLayerAnimationDefaultTransitionDurationMs =;

template <typename Trait>
class ScopedLayerAnimationObserver : public ui::ImplicitAnimationObserver,
                                     public ui::LayerObserver {};

struct RenderSurfaceCachingTrait {};
ScopedRenderSurfaceCaching;

struct DeferredPaintingTrait {};
ScopedDeferredPainting;

struct TrilinearFilteringTrait {};
ScopedTrilinearFiltering;

void AddObserverToSettings(
    ui::ScopedLayerAnimationSettings* settings,
    std::unique_ptr<ui::ImplicitAnimationObserver> observer) {}

void AddScopedDeferredPaintingObserverRecursive(
    ui::Layer* layer,
    ui::ScopedLayerAnimationSettings* settings) {}

}  // namespace

// ScopedLayerAnimationSettings ------------------------------------------------
ScopedLayerAnimationSettings::ScopedLayerAnimationSettings(
    scoped_refptr<LayerAnimator> animator)
    :{}

ScopedLayerAnimationSettings::~ScopedLayerAnimationSettings() {}

void ScopedLayerAnimationSettings::AddObserver(
    ImplicitAnimationObserver* observer) {}

void ScopedLayerAnimationSettings::SetTransitionDuration(
    base::TimeDelta duration) {}

base::TimeDelta ScopedLayerAnimationSettings::GetTransitionDuration() const {}

void ScopedLayerAnimationSettings::LockTransitionDuration() {}

void ScopedLayerAnimationSettings::SetTweenType(gfx::Tween::Type tween_type) {}

gfx::Tween::Type ScopedLayerAnimationSettings::GetTweenType() const {}

void ScopedLayerAnimationSettings::SetPreemptionStrategy(
    LayerAnimator::PreemptionStrategy strategy) {}

LayerAnimator::PreemptionStrategy
ScopedLayerAnimationSettings::GetPreemptionStrategy() const {}

void ScopedLayerAnimationSettings::CacheRenderSurface() {}

void ScopedLayerAnimationSettings::DeferPaint() {}

void ScopedLayerAnimationSettings::TrilinearFiltering() {}

}  // namespace ui