#include "ui/compositor/test/layer_animation_stopped_waiter.h"
#include "base/run_loop.h"
#include "ui/compositor/layer.h"
namespace ui {
LayerAnimationStoppedWaiter::LayerAnimationStoppedWaiter() = default;
LayerAnimationStoppedWaiter::~LayerAnimationStoppedWaiter() = default;
void LayerAnimationStoppedWaiter::Wait(Layer* layer) { … }
void LayerAnimationStoppedWaiter::OnLayerAnimationAborted(
LayerAnimationSequence* sequence) { … }
void LayerAnimationStoppedWaiter::OnLayerAnimationEnded(
LayerAnimationSequence* sequence) { … }
}