#include <stddef.h>
#include <utility>
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/test/layer_animator_test_controller.h"
#include "ui/gfx/geometry/rect.h"
namespace ui {
LayerAnimatorTestController::LayerAnimatorTestController(
scoped_refptr<LayerAnimator> animator)
: … { … }
LayerAnimatorTestController::~LayerAnimatorTestController() { … }
LayerAnimationSequence* LayerAnimatorTestController::GetRunningSequence(
LayerAnimationElement::AnimatableProperty property) { … }
void LayerAnimatorTestController::StartThreadedAnimationsIfNeeded(
base::TimeTicks started_time) { … }
void LayerAnimatorTestController::Step(const base::TimeDelta& duration) { … }
}