#include "ui/compositor/test/test_layer_animation_observer.h"
#include <cstddef>
namespace ui {
TestLayerAnimationObserver::TestLayerAnimationObserver()
: … { … }
TestLayerAnimationObserver::~TestLayerAnimationObserver() { … }
void TestLayerAnimationObserver::ResetLayerAnimationObserverations() { … }
void TestLayerAnimationObserver::OnAttachedToSequence(
LayerAnimationSequence* sequence) { … }
void TestLayerAnimationObserver::OnLayerAnimationScheduled(
LayerAnimationSequence* sequence) { … }
void TestLayerAnimationObserver::OnLayerAnimationStarted(
LayerAnimationSequence* sequence) { … }
void TestLayerAnimationObserver::OnLayerAnimationAborted(
LayerAnimationSequence* sequence) { … }
void TestLayerAnimationObserver::OnLayerAnimationEnded(
LayerAnimationSequence* sequence) { … }
void TestLayerAnimationObserver::OnLayerAnimationWillRepeat(
LayerAnimationSequence* sequence) { … }
void TestLayerAnimationObserver::OnDetachedFromSequence(
LayerAnimationSequence* sequence) { … }
bool
TestLayerAnimationObserver::RequiresNotificationWhenAnimatorDestroyed() const { … }
testing::AssertionResult TestLayerAnimationObserver::NoEventsObserved() { … }
testing::AssertionResult
TestLayerAnimationObserver::AttachedEpochIsBeforeScheduledEpoch() { … }
testing::AssertionResult
TestLayerAnimationObserver::ScheduledEpochIsBeforeStartedEpoch() { … }
testing::AssertionResult
TestLayerAnimationObserver::StartedEpochIsBeforeEndedEpoch() { … }
testing::AssertionResult
TestLayerAnimationObserver::StartedEpochIsBeforeAbortedEpoch() { … }
testing::AssertionResult
TestLayerAnimationObserver::AbortedEpochIsBeforeStartedEpoch() { … }
testing::AssertionResult
TestLayerAnimationObserver::AbortedEpochIsBeforeDetachedEpoch() { … }
testing::AssertionResult
TestLayerAnimationObserver::EndedEpochIsBeforeStartedEpoch() { … }
testing::AssertionResult
TestLayerAnimationObserver::EndedEpochIsBeforeDetachedEpoch() { … }
}