#include "ui/display/display_finder.h"
#include <limits>
#include "base/check.h"
#include "base/ranges/algorithm.h"
#include "ui/display/display.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
namespace display {
Displays;
const Display* FindDisplayNearestPoint(const Displays& displays,
const gfx::Point& point) { … }
const Display* FindDisplayWithBiggestIntersection(const Displays& displays,
const gfx::Rect& rect) { … }
Displays::const_iterator FindDisplayContainingPoint(
const Displays& displays,
const gfx::Point& point_in_screen) { … }
}