// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_DISPLAY_DISPLAY_FINDER_H_ #define UI_DISPLAY_DISPLAY_FINDER_H_ #include <vector> #include "ui/display/display_export.h" namespace gfx { class Point; class Rect; } namespace display { class Display; // Returns the display containing |point|. If no displays contain |point|, then // this returns the display closest to |point|. DISPLAY_EXPORT const Display* FindDisplayNearestPoint( const std::vector<Display>& displays, const gfx::Point& point); // Returns the display in |displays| with the biggest intersection of |rect|. // If none of the displays intersect |rect| null is returned. DISPLAY_EXPORT const Display* FindDisplayWithBiggestIntersection( const std::vector<Display>& displays, const gfx::Rect& rect); // Returns an iterator into |displays| of the Display whose bounds contains // |point_in_screen|, or displays.end() if no Displays contains // |point_in_screen|. DISPLAY_EXPORT std::vector<Display>::const_iterator FindDisplayContainingPoint( const std::vector<Display>& displays, const gfx::Point& point_in_screen); } // namespace display #endif // UI_DISPLAY_DISPLAY_FINDER_H_