// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_DISPLAY_UNIFIED_DESKTOP_UTILS_H_ #define UI_DISPLAY_UNIFIED_DESKTOP_UTILS_H_ #include <vector> #include "ui/display/display_export.h" #include "ui/display/display_layout.h" namespace display { // Defines a display position in the unified display matrix. enum class DisplayPositionInUnifiedMatrix { … }; // Type of the matrix that represents the display layout in Unified Desktop // mode. The ID of a display is placed in a cell in the matrix where that // display is desired to be placed in the actual layout. UnifiedDesktopLayoutMatrix; // Validates that: // - The matrix is not empty. // - There are no holes (empty display IDs) in the matrix. // - All matrix rows have equal non-zero widths. bool DISPLAY_EXPORT ValidateMatrix(const UnifiedDesktopLayoutMatrix& matrix); // Validates that the given display |layout| is convertable to a valid Unified // Desktop layout matrix. If yes, then the matrix will be built and filled in // |out_matrix| and true is returned. False is returned and |out_matrix| will be // unchanged. // // Rules of a valid Unified Desktop layout: // - All IDs in the |layout|'s |primary_id| and |placement_list| must exist in // the display |ids_list|. // - There is a placement for each display in the |ids_list| except the primary // display. // - The primary display must be the root. // - There is a path from each display to the root display with no cycles. // - No placement offsets are allowed. // - The |layout|'s |placement_list| is not required to be sorted. // - A display can only have at most one child on either of its sides. // - Layouts that specify a display grid must be complete; i.e. no empty holes // in the grid. bool DISPLAY_EXPORT BuildUnifiedDesktopMatrix(const DisplayIdList& ids_list, const DisplayLayout& layout, UnifiedDesktopLayoutMatrix* out_matrix); } // namespace display #endif // UI_DISPLAY_UNIFIED_DESKTOP_UTILS_H_